Posts Tagged HTML

Posted on Programming

Don’t starve together

I’ve been playing Don’t Starve Together lately, and it’s awesome. There’s a constant sense of pressure imposed by the passage of time, days turn to night, a mild Autumn to bleak Winter. It makes any wasted time seem at worst dire, or at best mildly frustrating.

There are so many items you can cobble together, with twigs, bunny-flesh, and the like. At least 144, by my count. But unless you memorize their positions and ingredients, you’re going to waste a lot of time searching through categories for some item you’re sure you’d seen but just can’t seem to find.

I, myself, often kept a wikia tab open on my secondary monitor. But as I’m sure you’re aware, Wikia is slow and prone to annoying ads blaring sound this way and that. And even so, didn’t provide an ideal interface for that sort of thing.

I wanted to type in “charcoal” and immediately see what I could make. Or “crock pot” and see what I needed. Or even “science” to see everything that’s in that category.

And now I can!

The What can I make page is where I spend most of my time. The What do I need page is for those situations where I’m starting a new game, and know I want to create, say, 2 crock pots and 1 bird cage. It’ll tell me everything I need to collect to fulfill my crafting dreams.

If you find anything that doesn’t work, let me know, I haven’t tested it all that much.


I made it just using jquery. Then I remade it using backbone. Then I remade it using webpack, sass and react. Because why not?

This is the backbone version, because the react interface felt strangely clunky.

 

Posted on Programming

The past present and future, all at your command with HTML5

Dear Diary,

With the onset of HTML5 becoming increasingly supported among the many browsers out there, there are going to be a number of important changes coming to the way things work. Things such as… the MathML and SVG support, a large number of new elements and deprecation of some older obsolete ones, and most importantly (for the purposes of this article) an important change to the history API functionality!

Unfortunately, HTML5 isn’t supported in every browser… largely because older versions of browser either can’t support it or just aren’t being updated to support it. People should update their browser anyway… so many unnecessary headaches caused by having to go back and debug some random old version of IE or Firefox because someone is reluctant to update. I will say, props to Chrome for silently updating itself to the latest version and indicating that a core app restart is required with those little coloured arrows!
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Posted on Programming

A Flash gallery frontend

I wrote a flash gallery front-end a week or so back. There’s a picture of it above.

Just kidding, it’s an actual instance! Some of the thumbnails might take a while to load. That is because they are not thumbnails but giant, giant images.

It uses ExternalInterface and Javascript to display the descriptions in the HTML. I’ll post the relevant code with an explanation next time, but let me tell you right now – having more than one gallery per page doesn’t pose a problem ( programmatically ).

The gallery is described by XML, and added to a page with a simple Javascript call.
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Posted on Programming

Using ExternalInterface to communicate between Javascript and Actionscript 3: Or, I want Paypal buy now buttons in Flash

The statement that Flash TextAreas ( TextFields, etc. ) can display HTML can be deceptive. They can certainly display a subset of HTML. But this is a very limited subset, and for good reason.

While it’s easy to understand why this is the case, it can still be frustrating.

Say, for example, you’re building an image gallery and would like to have some of Paypal’s buy-now buttons in the image descriptions. A Paypal button can be perhaps a deceptive thing — it’s a tiny form, whose only visible element is the buy-now image — which cannot easily be accurately displayed by Flash.

But don’t worry, especially if your Flash will be displayed within a browser, for that is a thing built to display HTML. It’s one of its primary and most useful purposes.
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