261 Perks

Ace in the Hole

Lady Luck always seems to be throwing something good your way.

When retrieving an Item from a Chest, there is a chance an Add-on will be attached to it.

  • 100 % chance for an Add-on of Very Rare Rarity or lower.
  • 10/25/50 % chance for a second Add-on of Uncommon Rarity or lower.

Ace in the Hole allows you to keep any Add-ons your Item has equipped upon escaping.

"Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." — Ace Visconti

Adrenaline

You are fuelled by unexpecting energy when on the verge of escape.Once the Exit Gates are powered, Adrenaline activates:
  • Instantly heal the equivalent of 1 Health State.
  • Grants a +50 % Haste Status Effect for 3 seconds.

Adrenaline ignores an existing Exhausted Status Effect , but causes it for 60/50/40 seconds.

Aftercare

Unlocks potential in your Aura-reading ability.

The Auras of the last 1/2/3 Survivor(s) are permanently revealed to you, once any of the following conditions have been met:

  • You have unhooked them.
  • They have unhooked you.
  • You have completed a Healing action on them.
  • They have completed a Healing action on you.
Those Survivors also have your Aura revealed to them.

Aftercare resets its effect once you are hooked.

"A Mercy that Rips the Storm.
Oil work to honour my best buddies who happen to be the best musicians I know. Their first album is still my favourite. It got me through a dark time in my life." — Jeff, oil on canvas, 16x16

Alert

Your acute senses are on high alert.

Whenever the Killer performs the Break or Damage action, Alert triggers:

  • Their Aura is revealed to you for 3/4/5 seconds.
"I have true sight," — Feng Min

Any Means Necessary

You stand up for yourself, using whatever's on hand to gain an advantage.

Press and hold the Active Ability button for 6/5/4 seconds while standing beside a dropped Pallet to reset it to its upright position.

  • Grants the ability to see the Auras of all dropped but not yet destroyed Pallets in the environment.
"I'll hit you with everything I've got. Then I'll do it again." — Yui Kimura

Appraisal

You have a careful eye that notices what many overlook.

Start the Trial with 3 Tokens:

  • When a Chest has already been opened, consume 1 Token to rummage through it for an Item.
  • Rummage through Chests 40/60/80 % faster.

Rummaging is only available once per Chest.

Autodidact

You start the Trial with a Progression penalty of -25 % for succeeding a Good Skill Check while healing another Survivor.
  • Succeeding a Good Skill Check while healing another Survivor grants 1 Token, up to a maximum of 3/4/5 Tokens.
  • Each Token grants a stack-able Progression bonus of +15 % for succeeding a Good Skill Check while healing another Survivor.
  • Suppresses Great Skill Checks while healing another Survivor.

Autodidact remains inactive while healing another Survivor using a Med-Kit.

"There's no limit to what you can achieve, as long as you back with hard work." — Adam Francis

Babysitter

While you have a reputation for being self-centred, you risk it all to help those in need.

When you unhook a Survivor, the Aura of the Killer is revealed to you for 8 seconds and the unhooked Survivor benefits from the following effects for 4/6/8 seconds:

  • Suppresses their Scratch Marks and Pools of Blood.
  • Increases their Haste Status Effect by +7 %.
"I promised to keep you shitheads safe, and that's exactly what I plan on doing." — Steve Harrington

Background Player

You are not usually the centre of attention and in some cases, this can be a good thing.

When another Survivor is picked up, Background Player activates for 10 seconds.
Starting to run while it is active causes the following effect:

  • Grants a +50 % Haste Status Effect for 5 seconds.
Background Player causes the Exhausted Status Effect for 30/25/20 seconds.

Background Player cannot be used when Exhausted.

"You forget about me?" — Renato Lyra

Balanced Landing

Your agility and cat-like relexes are incomparable.

When falling from height, you benefit from the following effects:

  • Reduces the duration of the Stagger upon landing by -75 %.
  • Suppresses all noises associated with falling.
  • Grants a +50 % Haste Status Effect for 3 seconds upon landing.
Balanced Landing causes the Exhausted Status Effect for 60/50/40 seconds.
Balanced Landing cannot be used when Exhausted.

"I have jumped from higher places." — Nea Karlsson

Bardic Inspiration

It's time to give your audience a show.
Will you bring the house down or will you choke?

Press the Active Ability button while standing and motionless to enter the Performance interaction that lasts up to 15 seconds and empowers other Survivors within 16 metres of your location.

The empowering effect depends on the result of you rolling a d20 and lasts for 60 seconds after completing the Performance:

  • 1: You scream, but without notifying the Killer.
  • 2 - 10: Skill Checks grant +1 % Progression.
  • 11 - 19: Skill Checks grant +2 % Progression.
  • 20: Skill Checks grant +3 % Progression.
Bardic Inspiration has a cool-down of 90/75/60 seconds after completing the Performance or cancelling it.

"Listen closely! I'm about to save your life!" — Aestri

Better Together

You seek justice and uncover the truth no matter what obstacle stands in your way.
  • While repairing a Generator, its Aura is revealed in yellow to all other Survivors located within 32 metres.
  • If the Killer downs a Survivor while you are repairing a Generator, you see the Auras of all other Survivors for 8/9/10 seconds.

"Let's burn that lab to the ground." — Nancy Wheeler

Better than New

You are an expert in combat medicine.

Patients leave your care reinvigorated.

Upon completing a Healing action on another Survivor, they benefit from the following effect until the next time they take damage:

  • Increases their Action speeds in Healing, Unlocking, Cleansing, and Blessing by 12/14/16 %.

Bite the Bullet

Pain hurts you as much as anyone, but you would prefer others do not know that.

When healing yourself or another Survivor, Grunts of Pain and all noises related to the Healing action are suppressed:

  • Failed Healing Skill Checks do not trigger a Loud Noise Notification and only apply a Regression penalty of 3/2/1 %.

"I can do this." — Leon Scott Kennedy

Blast Mine

When direct combat is not an option, you still find ways to strike back.

After repairing Generators for a total of 50 %, Blast Mine activates:

  • Press the Active Ability button while near a partially progressed Generator to install a Trap, which stays active for 100/110/120 seconds.
  • When the Killer damages the Trapped Generator, its Trap explodes half-way through, stunning them and blinding anyone nearby.
Blast Mine deactivates after triggering successfully or once the timer runs out.

The Auras of Trapped Generators are revealed to all Survivors in yellow.

"You want S.T.A.R.S.? I'll give you S.T.A.R.S.!" — Jill Valentine

Blood Pact

It is as if a latent part of yourself has awakened.

You feel like you can reach out beyond yourself for assistance.

When either you or the Obsession become injured by any means, Blood Pact activates:

  • Your Auras are constantly revealed to one another.
    • Completing a Healing Action on the Obsession or having them complete one on yourself, grants both of you a 5/6/7 % Haste Status Effect.
    • This effect lasts for as long as you both remain within 16 metres of one another.
  • Blood Pact deactivates after leaving this radius.

Blood Pact is temporarily disabled if you yourself are the Obsession.

Reduces the Odds of becoming the initial Obsession of the Killer by -100 %.
The Killer can only be obsessed with one Survivor at a time.

Blood Rush

Your mind and body are honed for great feats, allowing you to push through with extra effort when necessary.

Once you are one Hook away from instant death, Blood Rush activates:

  • Press the Active Ability button to lose a Health State and instantly recover from the Exhausted Status Effect.
  • Causes the Broken Status Effect for 28/24/20 seconds, while you are automatically healing back to Healthy.
  • Cancels the healing effect upon taking damage.

Blood Rush is disabled for the remainder of the Trial after use.

"Just gotta... push through!" — Renato Lyra

Boil Over

You are a battler and do everything to escape a foe's grasp.

While being carried by the Killer, the following effects apply:

  • Increases the strength of the Struggle Effects on the Killer from your Wiggling by 60/70/80 %.
  • Suppresses the ability of the Killer to read the Auras of all Hooks within 16 metres.
  • Grants +33 % of your current Wiggle progression upon landing, if the Killer drops from height.
"Buck and Wild,
Swing to be free,
Your hands just can't keep ahold of me." — Kate Denson's "Boil Over"

Bond

Unlocks potential in your Aura-reading ability:
  • The Auras of all other Survivors within 20/28/36 metres of your location are revealed to you.

"We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield

Boon: Circle of Healing

A Boon that offers comfort amidst the terror.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

  • Increases Altruistic Healing speeds by 50/75/100 % when not using a Med-Kit.
  • If a Survivor is injured, their Aura will be revealed to all other Survivors.
Survivors can only be affected by one instance of Boon: Circle of Healing at a time.

Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"Try this, it is better than anything you'll find in a pharmacy." — Mikaela Reid

Boon: Dark Theory

Your obsessive study of the paranormal has given you unprecedented knowledge of other Realms and planes of existence.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

  • 2 % Haste Status Effect.
  • This effect lingers for 2/3/4 seconds after leaving the Boon Totem's range.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

Boon: Exponential

When it seems like your number is up, you consider ways to recalculate the odds.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

  • 90/95/100 % bonus to the Recovery speed.
  • Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"It is not our time to die... probably." — Jonah Vasquez

Boon: Illumination

Your keen insight is something best shared with others.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

  • The Auras of all Chests and Generators are revealed to you in blue.
Increases your Action speeds for Blessing and Cleansing by 6/8/10 % while you have a lit Boon Totem.

Survivors can only be affected by one instance of Boon: Illumination at a time.

Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"A shift in reality. Heavy with hidden meanings." — Return

Boon: Shadow Step

A Boon that conceals the truth.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

  • Scratch Marks are suppressed.
  • Auras are hidden from The Killer.
    • Both effects linger for 2/3/4 seconds after leaving the Boon Totem's range.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"Stick to the shadows and cover your tracks." — Mikaela Reid

Borrowed Time

You are fuelled with an unexpected energy when saving an ally from a Hook.

Survivors you unhook benefit from the following effects:

  • Extends the duration of their Endurance Status Effect by 6/8/10 seconds.
  • Extends the duration of their Haste Status Effect by 10 seconds.
"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck

Botany Knowledge

You transform plants found around The Campfire into tinctures that slow down bleeding.
  • Increases your Healing speed by 30/40/50 %.
  • Reduces the Healing efficiency of Med-Kits by -20 %.

"Basic Botany Knowledge could save your life someday" — Claudette Morel

Breakdown

Each time you are unhooked or unhook yourself, the Hook breaks and the Killer's Aura is revealed to you for 4/5/6 seconds.
  • A Hook broken by Breakdown takes 180 seconds to respawn.

"Charge from the Belly of the Beast.
Here's a sketch/painting on a piece of wood I saw by the side of this road. I felt like it got a story to tell. And it didn't waste its second chance." — Jeff, ink and oil wash on slice of wood, 12x16

Breakout

You kick into high gear when someone is in trouble, inspiring them to overcome any obstacle.

When within 5 metres of a carried Survivor, the following benefits apply:

  • Grants a 5/6/7 % Haste Status Effect.
  • Increases the Wiggle speed of the carried Survivor by +25 %.

Survivors can only be affected by one instance of Breakout at a time.

"Come, we are going to rip our way out of this." — Yui Kimura

Buckle Up

Unlocks potential in your Aura-reading ability.

When healing a Survivor in the Dying State, Buckle Up activates:

  • The Aura of the Killer is revealed to the both of you.

  • Completing a Healing Action on the dying Survivor suppresses their Scratch Marks and grants them a +50 % Haste Status Effect for 3/4/5 seconds.
Buckle Up does not cause the Exhausted Status Effect.

"Ghost beaters never leave a man behind." — Ash Williams

Built to Last

You know how to get the most out of your tools.

Hiding inside a Locker for 14/13/12 seconds while carrying a depleted Item will replenish its Charges to 99 %.
Each use of Built to Last reduces this percentage by -33 %.

"Architecture is the soul of civilisation." — Felix Richter

Calm Spirit

Animals seem to trust you as they often stay calm in your presence.
  • Prevents Crows from being alerted by your proximity and flying off, unless they are being stepped on.
  • Suppresses the urge to scream from any cause at all times.
  • Suppresses all noises related to unlocking Chests, and cleansing or blessing Totems.
    • Reduces their Interaction speed by 40/35/30 %.


Camaraderie

Life has taught you the importance of friendship which has given you strength.

If you are hooked and enter the Struggle Phase, Camaraderie activates:

  • Pauses the Struggle Phase timer for 26/30/34 seconds as soon as any Survivor comes within 16 metres of your Hook.
"So, remember once you get in there... pretend like you don't care. There you go, you're learning my friend. You're learning." — Steve Harrington

Champion of Light

The glow of the Flashlight looks a little different, feels a little warmer.

Shining a Flashlights applies the following effect:

  • Grants a +50 % Haste Status Effect.
Successfully blinding the Killer by any means causes them to suffer from a -20 % Hindered Status Effect for 6 seconds.
  • This effect cannot stack.
Champion of Light has a cool-down of 80/70/60 seconds after blinding the Killer.

"I squeezed the Flashlight like my life depended on it, willing it to stop comoing any closer." — Departure

Chemical Trap

In the Fog, an officer must adapt to the materials at hand.

After repairing Generators for a total of 70/60/50 %, Chemical Trap activates:

  • Press the Active Ability button while near a dropped Pallet to install a Trap, which stays active for 100/110/120 seconds.
  • When the Killer breaks the Trapped Pallet, its Trap explodes, spraying the Killer with a chemical compound that slows them by -50 % for 4 seconds.
Chemical Trap deactivates after triggering successfully or once the timer runs out.

The Auras of Trapped Pallets are revealed to all Survivors in yellow.

Clairvoyance

There is an intrinsic energy in you that sees beyond your vision.

Whenever you cleanse or bless a Totem, Clairvoyance activates:

  • When empty-handed, press and hold the Ability button to unlock your full Aura-reading potential, allowing you to see the Auras of the Exit Gate Switches, Generators, Hooks, Chests, and the Hatch within 64 metres for 8/9/10 seconds.
"Does anyone else see that? Just me?" — Mikaela Reid

Corrective Action

You quickly analyse problems and correct others' work when they make a mistake.

You start the Trial with 1/2/3 Token(s) on Corrective Action and gain +1 Token each time you succeed at a Great Skill Check, up to a maximum of 5 Tokens.

  • Each time another Survivor cooperating with you fails a Skill Check, Corrective Action consumes -1 Token, transforming their Failed Skill Check into Good Skill Check instead.
Corrective Action only applies to normal Skill Checks.

"Cannot hurt to have another set of eyes on the problem." — Jonah Vasquez

Counterforce

You know how to withstand an enemy stronger than you, and it starts with hunting down and knocking out their support.

You cleanse Totems 20 % faster.

  • Gain another, stack-able 20 % Cleansing Speed bonus per cleansed Totem.
  • After cleansing a Totem, the Aura of the Totem farthest from you is revealed to you for 2/3/4 seconds.

"I don't mind a little detective work." — Jill Valentine

Cut Loose

You get in enough trouble, you know how to get out of it.

After performing a Rush Vault action in a Chase, Cut Loose activates for the next 4/5/6 seconds:

  • Suppresses both the Loud Noise Notification and the sound effects triggered by rushing to vault.
  • Successfully performing another Rush Vault action while Cut Loose is active resets the timer.

Cut Loose has a cool-down of 45 seconds.

"I know how we can get out of here! Quick, this way!" — Thalita Lyra

Dance With Me

When performing a Rush Vault action or when rushing out of a Locker, you will not leave any Scratch Marks for the next 3 seconds.

Dance With Me has a cool-down of 60/50/40 seconds.

"Another show's off and runnin',
Dance with me, cuz there's a storm a commin'
Follow my boots, try to keep up,
Dance with me, until sun up." — Kate Denson's "Dance with Me"

Dark Sense

Unlocks potential in your Aura-reading ability:

Each time a Generatoris completed, Dark Sense activates:

  • The Aura of the Killer is revealed to you for 5/7/10 seconds, as soon as they come within 24 metres of your location, after which Dark Sense deactivates.
"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes

Dead Hard

You can take a beating.

When you are injured, and Dead Hard is active, tap into your adrenaline bank to avoid damage.

  • Press the Active Ability button while running to trigger the Endurance Status Effect for 0.5 seconds.
Dead Hard activates after you are rescued from a Hook or after you unhook yourself, and deactivates after use.

Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.

Dead Hard cannot be used when Exhausted.

"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another.
I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!".
It were a right dust up, I swear down!" — David King

Deadline

Desperation creeps in, and you push yourself to work harder.

Whenever you are in the Injured State, Deadline activates:

  • Increases the Odds of triggering Skill Checks by 6/8/10 % while repairing or healing.
    • Causes Skill Checks to appear in random places.
  • Reduces the penalty for missed Skill Checks by -50 %.

"The night had been one desperate situation after another." — Departure

Deception

Your adventurous lifestyle requires moments of crafty misdirection.

Interacting with a Locker while holding the Sprint button has the following effects:

  • You do not enter the Locker.
  • The Locker's doors swing open and close swiftly, feining a Survivor entering it.
  • Triggers a Loud Noise Notification at the Locker's location, feining a Survivor rushing to enter it.
  • Suppresses the creation of Scratch Marks and Pools of Blood for 3 seconds.
Deception has a cool-down of 60/50/40 seconds.

Decisive Strike

Using whatever is at hand, you stab your aggressor in an ultimate attempt to escape.

After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:

  • When grabbed or picked up by the Killer, succeed a Skill Check to stab the Killer and escape from their grasp.
    • Stuns the Killer for 4 seconds.
  • Causes you to become the next Obsession.
Decisive Strike is deactivated prematurely when the Exit Gates are powered.
Decisive Strike is disabled for the remainder of the Trial after use.

Decisive Strike is deactivated prematurely when performing a Conspicuous Action and remains disabled for the remainder of the Trial.

Increases the Odds of becoming the initial Obsession of the Killer by +100 %.
The Killer can only be obsessed with one Survivor at a time.

"There is nothing to be scared of." — Laurie Strode

Déjà Vu

Unlocks potential in your Aura-reading ability:

Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.

  • The Auras of the 3 Generators, who are currently in closest proximity to one another, are revealed to you at all times.
  • Increases your Repair speed on those Generators by 4/5/6 %.
  • If you are holding a Map, all Generators revealed by Déjà Vu are automatically added to it.

Deliverance

After performing a Safe Hook Rescue on another Survivor, Deliverance activates:
  • Grants the ability to successfully unhook yourself.
  • After successfully unhooking yourself, you suffer from the Broken Status Effect for 100/80/60 seconds.

Deliverance is not available during the second Hook Stage or if you are hooked as the last living Survivor in the Trial, regardless of your Hook Stage then.

"I was raised by a strict man who taught me how to make the best of a bad situation." — Adam Francis

Desperate Measures

You refuse to fail, even during your darkest hour.
  • Increases your Action speeds in Healing and Unhooking by 10/12/14 % for each injured, hooked, or dying Survivor, up to a maximum of 40/48/56 %.

"When they come with a wrecking ball, build stronger walls." — Felix Richter

Detective's Hunch

Unlocks potential in your Aura-reading ability.

Each time a Generator is completed, the Auras of any Generators, Chests, and Totemswithin 32/48/64 metres are revealed to you for 10 seconds.

  • If you are holding a Map, any objects revealed by Detective's Hunch will automatically be tracked by it.

"Are you able to tell us where you were last night?" — Detective David Tapp

Distortion

Start the Trial with 3 Tokens.

Whenever the Killer attempts to read your Aura, Distortion activates, consuming 1 Token, and the following effects apply:

  • Blocks your Aura from being read for the next 6/8/10 seconds.
  • Suppresses the creation of Scratch Marks for the next 6/8/10 seconds.
For every 30 seconds you are within the Killer's Terror Radius, Distortion recharges 1 Token.

Distortion cannot accumulate more Tokens than its initial count.

Distortion does not activate when you are in the Dying State.

"Death Fooled by the Cloak of Falcon Feathers.
Sketch inspired by a few sleepless nights during winter. Exploration of Norse mythology: bravery can conceal your flaws, even when you are at your most vulnerable." — Jeff, pencil on tone paper, 12x12

Diversion

After being within the Killer's Terror Radius for 40/35/30 seconds without being chased, Diversion activates:
  • Press the Active Ability button while crouched and motionless to throw a pebble, creating a distraction for the Killer at a distance of 20 metres from your location.

The distraction consists of the following:

  • Triggers a Loud Noise Notification.
  • Creates fake Scratch Marks.

Diversion deactivates after use and resets its timer.

"There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis

Dramaturgy

When people bring you on to their project, they do so because of the unexpected magic you bring to your performance.

Whenever you are Healthy, Dramaturgy activates:

  • While running, press the Active Ability button to run with knees high for 0.5 seconds to gain a +25 % Haste Status Effect for 2 seconds, followed by one of the following effects:
    • Suffer from the Exposed Status Effect for 12 seconds.
    • Extend the duration of the Haste Status Effect for another 2 seconds.
    • Scream, but without notifying the Killer.
    • Receive a random Item of Rare Rarity, with a random selection of Add-ons attached to it, automatically dropping any previously held Item.
  • The same effect cannot happen twice in a row.

Dramaturgy causes the Exhausted Status Effect for 60/50/40 seconds.

Dramaturgy cannot be used when Exhausted.

"Take the part. It's a good movie, he says. What's the worst that can happen?" — Nicolas Cage

Empathic Connection

Your presence psychically projects itself to those in danger.
  • Whenever another Survivor is injured, they can see your Aura when within 32/64/96 metres of your location.
  • You heal other Survivors 10 % faster.


Empathy

Unlocks potential in your Aura-reading ability:
  • The Auras of Survivors in the Injured State or in the Dying State within 64/96/128 metres of your location are revealed to you.

Empathy does not reveal the Aura of a Survivor being carried by the Killer.

Fast Track

Sometimes the sacrifice of others is necessary to get ahead.

Whenever another Survivor is hooked, Fast Track gains 1/2/3 Tokens, up to a maximum of 9/18/27 Token(s).

  • You consume all accumulated Tokens after a Great Skill Check on a Generator.
  • Each Token grants a stack-able 1 % Progression bonus in addition to the default Progression bonus for succeeding a Great Skill Check.

"The weak are sacrificed first. It's nature, it's business... it's the truth most refuse to face." — Yun-Jin Lee

Fixated

When you have a goal in mind, there is no turning back; better to ask forgiveness than permission.
  • Increases your Walking speed by 10/15/20 %.
  • Unlocks the ability to see your own Scratch Marks.

"I wanna finish what we started. I want to kill it." — Nancy Wheeler

Flashbang

You have adapted to a world in chaos and making what you can from the debris.

After repairing Generators for a total of 70/60/50 %, Flashbang activates:

  • Enter any Locker and press the Ability button to craft a Flash Grenade.
The Flashbang is left behind when escaping the Trial.

"Get outta my face!" — Leon Scott Kennedy

Flip-Flop

You have an uncanny ability to escape the inevitable.

While in the Dying State, 50 % of your Recovery progression is converted into Wiggling progression, up to a maximum of 40/45/50 %, once you are picked up by the Killer.

"Catch ya on the flip-flop." — Ash Williams

Fogwise

In your countless years in The Fog, you have seen it all, and when you are focused, you can remember most of it too.
  • Succeeding a Great Skill Check while repairing a Generator reveals the Killer's Aura to you for 4/5/6 seconds.

"I have seen great cruelty... and I have also seen another way." — Vittorio Toscano

For the People

You risk life and injury for others.

While healthy and healing another Survivor without using a Med-Kit, press the Active Ability button to activate For the People:

  • Trades 1 Health State with that Survivor:
    • Instantly heals them to the Injured State, if they were dying or suffering from the Deep Wound Status Effect.
    • Instantly heals them to full health, if they were injured.
  • You yourself become injured and suffer from the Broken Status Effect for the next 80/70/60 seconds.
  • You become the Killer's Obsession, if not already.

Reduces the Odds of becoming the initial Obsession of the Killer by -100 %.
The Killer can only be obsessed with one Survivor at a time.

"We can write our own story and decide how it really ends." — Zarina Kassir

Friendly Competition

You revel in the community spirit of a competition, and inspire others to follow suit.

Whenever you complete a Generator with at least one other Survivor, Friendly Competition activates:

  • Increases your Repair speed, and that of the other Survivor(s) who completed the repairs with you, by +5 % for the next 45/60/75 seconds.

"C'mon, let's do this!" — Thalita Lyra

Head On

When your mind is set, there better be no one standing in your way.

While standing in a Locker for 3 seconds, Head On activates:

  • When rushing out of a Locker, stun the Killer for 3 seconds if they are within range.

Head On causes the Exhausted Status Effect for 60/50/40 seconds.

Head On cannot be used when Exhausted or when you have accrued Idle Crows.

"People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero

Hope

The growing odds of a successful escape fill you with hope and give you wings

Once the Exit Gates are powered, Hope activates:

  • Grants a permanent 5/6/7 % Haste Status Effect.
"Buckle up, fuckos! Let's roll." — Nikki, The Lost Tapes

Hyperfocus

You throw yourself entirely into your tasks and find ways to be more efficient than anyone else.

After hitting a Great Skill Check while repairing or healing, Hyperfocus gains +1 Token, up to a maximum of 6 Tokens
For each Token, the following stack-able effects are applied:

  • Increases the Skill Check Trigger odds by +4 % per Token.
  • Increases the Skill Check Rotation speed by +4 % per Token.
  • Increases the Skill Check Bonus progression by 10/20/30 % of its base value per Token.
Hyperfocus loses all Tokens when succeeding a Good Skill Check, failing a Skill Check, or if the action is interrupted by any means.

Inner Focus

You have honed your ability to see through the haze of the Ravage.
  • You can see the Scratch Marks of other Survivors.
  • Whenever another Survivor loses a Health State within 32 metres of you, the Killer's Aura is revealed to you for 3/4/5 seconds.

"The death, the trauma, the fear... it all leads here. The Overlap." — Haddie Kaur, Ravages of the Abyss Episode 11

Inner Strength

You look inwards and trust your instincts when you feel lost and alone.

Each time you cleanse a Totem, Inner Strength activates:

  • You are automatically healed 1 Health State while hiding inside a Locker for 10/9/8 seconds when injured or suffering from the Deep Wound Status Effect.
Inner Strength does not activate if you currently suffer from the Broken Status Effect.

"All this time I've been trying so hard to pretend like everything's fine, but it's not." — Nancy Wheeler

Invocation: Weaving Spiders

The place where fear festers and terror treads is also where those with the gift can reach across the veil.

When in the Basement near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete.
During an Invocation, your Aura is revealed to all other Survivors and they can join in, accelerating the process by +100 %, if they too have an Invocation Perk equipped, or by +50 %, if they have not.

Once the Invocation is completed, the following effects apply:

  • Permanently reduces the Repair Charges requirement of all Generators in the Trial by 8/9/10 Charges.
  • You automatically enter the Injured State from any previous Health State, and suffer from the Broken Status Effect for the remainder of the Trial.
Completing an Invocation disables all Invocation Perks for the remainder of the Trial for all Survivors.

"I call upon the spirits of the night, to aid us in our desperate flight!" — Sable

Iron Will

You are able to concentrate and enter a meditative-like state to numb some pain.
  • Reduces the volume of Grunts of Pain while in the Injured State by 25/50/75 %.

Iron Will cannot be used when suffering from Exhausted, but does not cause the Exhausted Status Effect.

Kindred

Unlocks potential in your Aura-reading ability:

While you are hooked:

  • The Auras of all Survivors are revealed to one another.
  • Whenever the Killer is within 8/12/16 metres of your Hook, their Aura is revealed to all Survivors.

While any other Survivor is hooked:

  • The Auras of all other Survivors are revealed to you.
  • Whenever the Killer is within 8/12/16 metres of the hooked Survivor, their Aura is revealed to you.

"Be kind to one another, We're all in this together" — Sujan, The Lost Tapes

Leader

You are able to organise a team to cooperate more efficiently.
  • Increases the Action speeds of other Survivors in Healing, Sabotaging, Unhooking, Cleansing, Opening, and Unlocking by 15/20/25 % while they are within 8 metres of your location.
  • This effect lingers for 15 seconds when leaving Leader's range.

Survivors can only be affected by one instance of Leader at a time.

Left Behind

You will get the job done... no matter the cost.

When you are the last Survivor remaining in the Trial, the Aura of the Hatch is revealed to you when you are within 24/28/32 metres.

"I'm not horse-shittin' around. I'm doing this alone!" — Bill Overbeck

Light-Footed

Crossing paths with deadly Killers has taught you the value of discretion.

Whenever you are healthy, Light-Footed activates:

  • Suppresses the sound of your footsteps while running.
Light-Footed has a cool-down of 28/24/20 seconds after performing a Rush Vault action.

"Come on, cat." — Ellen Ripley

Lightweight

Your running is light and soft, making your tracks harder to follow.
  • Reduces the duration of your Scratch Marks by 3/4/5 seconds.
  • Reduces the Spawn chance of patches of Scratch Marks by -60 %, making their spacing inconsistent.

"Take it slow, he knows where you have been... just like I have always said:
'live slow and die old'." — Dylan, The Lost Tapes

Lithe

Performing a Rushed Vault triggers Lithe:
  • Grants a +50 % Haste Status Effect for 3 seconds.

Lithe causes the Exhausted Status Effect for 60/50/40 seconds.
Lithe cannot be used when Exhausted.

"U mad?" — Feng Min

Low Profile

You work best alone.

When it is just you and your pursuer, you know how to disappear.

Whenever you are the only Survivor in the Trial, who is not either in the Dying State, hooked, or already dead, Low Profile activates:

  • Suppresses your Pools of Blood, Scratch Marks, and Grunts of Pain for 70/80/90 seconds.

Lucky Break

You have had your share of scrapes and bruises, but luck is always on your side.

Whenever you are in the Injured State, Lucky Break activates:

  • Suppresses your Pools of Blood and Scratch Marks for a maximum of 40/50/60 seconds, after which Lucky Break deactivates.

Each 1 second spent healing another Survivor recharges Lucky Break by 1 second up to its maximum Effect duration.

Lucky Break also deactivates whenever you are Healthy or in the Dying State.

"That's not enough to beat me.
Not even close." — Yui Kimura

Lucky Star

You know how to stay calm in the face of incomprehensible danger.

While hiding inside a Locker, Lucky Star activates:

  • Suppresses your Grunts of Pain and the creation of Pools of Blood for 10 seconds
Upon exiting the Locker, you benefit from the following effects for 10 seconds:
  • The Auras of the other Survivors are revealed to you.
  • The Aura of the closest Generator is revealed to you in yellow.
Lucky Star has a cool-down of 40/35/30 seconds.

"You are my... lucky star..." — Ellen Ripley

Made for This

You were born to survive, and raised to adapt.

Whenever you are in the Injured State, Made for This activates and you benefit from the following effects:

  • Grants the Endurance Status Effect for 6/8/10 seconds, after completing a Healing action on another Survivor.
    • Endurance is cancelled prematurely when performing a Conspicuous Action.
  • Grants a 1/2/3 % Haste Status Effect while running and also suffering from the Deep Wound Status Effect.
"I didn't come here to be robot food!" — Gabriel Soma

Mettle of Man

Evil has a way of always finding you.

After triggering your third Protection Hit, Mettle of Man activates:

  • While injured, Mettle of Man shields you from going down the next time you take damage.
  • Healing back to full health will reveal your Aura to the Killer whenever you are farther than 12/14/16 metres from them.

Mettle of Man deactivates the next time you are put into the Dying State.

Increases the Odds of becoming the initial Obsession of the Killer by +100 %.

The Killer can only be obsessed with one Survivor at a time.

"Evil has a bullseye on my back the size of Tiger Stadium." — Ash Williams

Mirrored Illusion

A familiar spell made unfamiliar in this corrupted landscape.

After repairing Generators for a total of 50 %, Mirrored Illusion activates:

  • Press the Active Ability button when next to either a Chest, Exit Gate, Generator, or a Totem to spawn a Static Illusion that lasts for 100/110/120 seconds.
Mirrored Illusion deactivates after triggering successfully.

"Just... stay there... perfect!" — Baermar

No Mither

Go on out, kid, it is just a scratch.

Your thick blood coagulates practically instantly.
You suffer from the Broken Status Effect for the entire Trial, but benefit from the following effects:

  • Pools of Blood are suppressed.
  • When injured or dying, Grunts of Pain are reduced by 25/50/75 %.
  • Your Recovery speed is increased by 15/20/25 %.
  • You can recover fully from the Dying State.

"I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King

No One Left Behind

It is inconceivable to leave someone behind.

Once the Exit Gates are powered, No One Left Behind activates:

  • Increases your Action speeds in Healing and Unhooking by 30/40/50 %.
  • Increases the Haste Status Effect of Survivors unhooked by you by +7 %.
  • The Auras of the other Survivors are revealed to you.
  • Grants 50/75/100 % bonus Bloodpoints for actions in the Altruism Category.
"Yeah, no shit.
But I believe we can outsmart and overthrow him if we work together.
Don't be predictable and selfish!" — Clyde, The Lost Tapes

Object of Obsession

A supernatural bond links you to the Killer.

Whenever the Killer reads your AuraObject of Obsession activates for the same duration as their Aura-reading action:

  • Reveals the Killer's Aura to you.
  • Increases your Action speeds in Repairing, Healing, and Cleansing by 2/4/6 %.
Whenever you are the Obsession, your Aura is automatically revealed to the Killer for 3 seconds every 30 seconds.

Increases the Odds of becoming the initial Obsession of the Killer by +100 %.
The Killer can only be obsessed with one Survivor at a time.

"He was watching me!" — Laurie Strode

Off the Record

You have learnt that a quiet approach is sometimes best.

After being unhooked or unhooking yourself, Off the Record activates for the next 60/70/80 seconds:

  • Prevents your Aura from being revealed to the Killer, if they attempt to read it.
  • Suppresses Grunts of Pain when injured.
  • Grants the Endurance Status Effect.
    • Endurance is cancelled prematurely when performing a Conspicuous Action.

Off the Record deactivates once the Exit Gates are powered.

"Trust me, I investigate thoroughly and discreetly." — Zarina Kassir

Open-Handed

Strengthens the potential in your and your team's Aura-reading abilities.
  • Increases the radius of all Aura-reading abilities emanating from yourself or other Survivors by 8/12/16 metres.

Survivors can only be affected by one instance of Open-Handed at a time.

"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti

Overcome

You have calculated how much energy you can risk to expend.

Becoming injured by any means triggers Overcome:

  • Extends the duration of the On-hit Speed Boost by +2 seconds.
Overcome causes the Exhausted Status Effect for 60/50/40 seconds.
Overcome cannot be used when Exhausted.

"After careful analysis, we are getting the hell out of here!" — Jonah Vasquez

Overzealous

Fighting back against the Ravage motivates and inspires you.

After cleansing or blessing a Totem, Overzealous activates:

  • Increases your Repair speed by 8/9/10 % if it was a Dull Totem.
  • Increases your Repair speed by 16/18/20 % if it was a Hex Totem.
Overzealous deactivates when losing a Health State by any means.

"The Ravage senses us. We need to work fast." — Haddie Kaur, Ravages of the Abyss Episode 9

Parental Guidance

You have inherited the ability to hear the dead — and now the dead warn you of danger.
  • After stunning the Killer by any means, Parental Guidance suppresses your Scratch Marks, Pools of Blood, and Grunts of Pain for the next 5/6/7 seconds.


Pharmacy

You have a knack for finding medicine.

Whenever you are in the Injured State, Pharmacy activates:

  • Increases the Unlocking speed of Chests by 40/60/80 %.
  • Reduces the Hearing range of noises related to Unlocking by -8 metres.
  • Guarantees an Emergency Med-Kit when unlocking a Chest.

"Adrenaline, it is going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith

Plot Twist

Big moments are vital, but you know that sometimes an understated read can be just as powerful.

Whenever you are in the Injured State, Plot Twist activates:

  • While crouching and motionless, press the Active Ability button to silently enter the Dying State with the following benefits:
    • Suppresses Grunts of Pain.
    • Suppresses Pools of Blood.
    • Grants the ability to fully recover from the Dying State.
  • After full recovery using Plot Twist, you are healed instantly and gain a +50 % Haste Status Effect for 2/3/4 seconds.

Plot Twist deactivates after recovering yourself by any means.

Plot Twist reactivates once more when the Exit Gates become powered.

"I think you'll find this shooting location... captivating." — Pauline Stamper

Plunderer's Instinct

Unlocks potential in your Aura-reading ability and improves your Luck when finding Items in Chests:
  • The Auras of the following objects are revealed to you within 16/24/32 metres:
    • Closed Chests located in the environment.
    • Items sitting inside opened Chests.
    • Items dropped in the environment.
  • Increases the Odds of finding Items of higher Rarities in Chests slightly/moderately/considerably .

"The pioneers used to loot these babies for hours." — Aizeyu, The Lost Tapes

Poised

Achieving goals boosts your confidence.

After a Generator is completed, you will not leave any Scratch Marks for the next 6/8/10 seconds.

"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero

Potential Energy

Your arcane abilities have adapted to The Entity's Realm after centuries of wandering, granting you unprecedented control over its many devices.

After uninterruptedly repairing Generators for a total of 12/10/8 seconds, press the Active Ability button to activate Potential Energy:

  • Continuing to repair the Generator will charge Potential Energy instead of progressing the Generator.
  • Converts 1.5 % of Repair progression into 1 Token, up to a maximum of 20 Tokens.
  • Missing Skill Checks results in losing some Tokens.

While Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by 1 % per Token, consuming all remaining Tokens and deactivating Potential Energy.

Potential Energy loses all Tokens and deactivates upon losing a Health State.

"When you look a layer deeper, you realise... everything is connected." — Vittorio Toscano

Power Struggle

You have never given up and you are not about to start now.

  • Reveals the Auras of available Pallets whenever you are in the Dying State.

While being carried by The Killer, reaching 25/20/15 % Wiggling progression activates Power Struggle:

  • You can drop a nearby, standing Pallet to stun the Killer and escape their grasp.

Power Struggle deactivates after triggering successfully.

"I relied on others to protect me once and I lost everything. Never again." — Élodie Rakoto

Premonition

You have the undeniable capability to sense danger.
  • Receive an auditory warning upon looking in the Killer's direction within a 45 ° cone within 36 metres.

Premonition has a cool-down of 60/45/30 seconds each time it activates.

"I have a bad feeling about this!"

Prove Thyself

For every other Survivor repairing a Generator within 4 metres, Prove Thyself increases your Repair speed by 6/8/10 %, up to a maximum of 18/24/30 %.
  • This effect is also applied to all other Survivors in range.

Survivors can only be affected by one instance of Prove Thyself at a time.

"Show me what you can do!" — Dwight Fairfield

Quick & Quiet

You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers.
  • Suppresses both the Loud Noise Notification and the sound effects triggered by rushing to vault Windows, Pallets, or rushing to enter or exit Lockers.

Quick & Quiet has a cool-down of 30/25/20 seconds.

Quick Gambit

When you have the Killer's attention, you know how to keep it; others can be confident they will not be interrupted any time soon.
  • The Auras of all Generators within 36 metres of your location are revealed to you while being chased by the Killer.
  • Increases the Repair speed of other Survivors working on those highlighted Generators by 6/7/8 %.
    • This effect is limited to the original range in cases of the Aura-reading range being extended by other effects.

"We need not resort to violence. And I shall prove it." — Vittorio Toscano

Reactive Healing

The more the situation becomes compromised, the more determined you become to complete the operation.

When another Survivor loses a Health State within 32 metres of your location while you are in the Injured State, you benefit from the following effect:

  • Grants 40/45/50 % of your missing Healing Progression to your Health Bar.

Reassurance

Your presence helps allies focus, assuaging the panic associated with extreme conditions.
  • When within 6 metres of a hooked Survivor, press the Active Ability button to halt their Sacrifice Process for the next 20/25/30 seconds.
    • If the hooked Survivor has already entered the Struggle Phase, its Skill Checks are paused for that duration.

Reassurance can only be used once per Survivor per Hook Instance.

Red Herring

You have noticed that people pay attention to whatever makes the loudest noise.

After repairing a Generator for at least 3 seconds, its Aura is highlighted to you in yellow.

  • The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a Locker.
  • Entering a Locker will trigger a Loud Noise Notification for the Killer at the highlighted Generator's location.

Red Herring has a cool-down of 60/50/40 seconds.

"The news edit out what is burdensome and complex. which is the truth." — Zarina Kassir

Repressed Alliance

You are accustomed to being hunted by malicious forces, and you have begun using it to your advantage.

After repairing Generators for a total of 55/50/45 seconds, Repressed Alliance activates:

  • Press the Active Ability button to call upon The Entity to block the Generator you are currently repairing for 30 seconds, after which Repressed Alliance deactivates.
  • The Aura of the blocked Generator is revealed to all Survivors in white.

Repressed Alliance can only be triggered when no other Survivors are repairing your Generator.

Residual Manifest

A lifetime of chasing the darkness has taught you that the best disinfectant is light.
  • After a successful Killer Blind, the Killer suffers from the Blindness Status Effect for 20/25/30 seconds.
  • Residual Manifest grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Flashlight.

"I'll never see what Haddie sees. But so long as I'm with her, I know I'm safe." — Jordan Rois, Ravages of the Abyss Episode 5

Resilience

You are motivated in dire situations.
  • Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Blessing, Opening, and Unlocking by 3/6/9 % when in the Injured State.

"Focus, even in these desperate times."

Resurgence

You have come back from near impossible odds... and you will do it again.

After being unhooked or unhooking yourself, instantly gain 40/45/50 % to your Healing progress.

"It's my turn, bitch!" — Jill Valentine

Rookie Spirit

You keep a careful eye on objectives when they are slipping away.

While repairing Generators, succeed 5/4/3 Good or Great Skill Checks to activate Rookie Spirit for the remainder of the Trial:

  • The Auras of any regressing Generators are revealed to you until they stop regressing by any means.
"I'll stop this, lieutenant. I promise." — Leon Scott Kennedy

Saboteur

Unlocks potential in your Aura-reading ability:

For the duration of the Killer carrying another Survivor, you see the Aura of every Hook within 56 metres of the carried Survivor's pick-up location:

  • The Auras of regular Hooks are revealed to you in white.
  • The Auras of Scourge Hooks are revealed to you in yellow.

Unlocks the ability to sabotage Hooks without needing a Toolbox:

  • Sabotaging a Hook without a Toolbox takes 2.3 seconds.
  • That Sabotage action has a cool-down of 70/65/60 seconds.

Scavenger

Where others see junk, you see valuable improvised tools.

While holding a depleted Toolbox, Scavenger activates:

  • Succeeding at Great Repairing Skill Checks grants 1 Token, up to a maximum of 5 Tokens.
  • Reaching the maximum number of Tokens automatically consumes them and fully recharges the Toolbox.
  • Recharging a Toolbox will reduce your Repair speed by -50 % for the next 40/35/30 seconds.

Scavenger grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Toolbox.

"It's amazing what people will throw away around here." — Gabriel Soma

Scene Partner

You lock in with your co-star, engaging with and reacting to each other on a higher level.

Whenever you are inside the Terror Radius, Scene Partner activates:

  • Looking at the Killer causes you to scream, which reveals their Aura for 3/4/5 seconds.
  • There is a chance of 50 % that you will scream again, extending the Aura-reveal duration by another 2 seconds.

Scene Partner has a cool-down of 60 seconds.

"This is not in the script!" — Nicolas Cage

Second Wind

You have learnt to avoid awkward situations with parents.
Part of you still thinks your best option is to run away and hope things will take care of themselves.

When you heal another Survivor for the equivalent of 1 Health State, Second Wind activates:

  • The next time you are unhooked or unhook yourself, you suffer from the Broken Status Effect until Second Wind deactivates.
  • You are automatically healed 1 Health State after 28/24/20 seconds.
While Second Wind is active, the following conditions will deactivate it:
  • Successfully being healed by Second Wind.
  • Being put into the Dying State before the timer elapses.
Second Wind does not activate if you already suffer from the Broken Status Effect.

"Yeah, that's a no." — Steve Harrington

Self-Care

  • Unlocks the Self-Care ability, allowing you to self-heal without needing a Med-Kit at 25/30/35 % of the normal Healing speed.


Self-Preservation

Life is unforgiving.

The more confirmation you get of that, the more prepared you become.
Whenever another Survivor is hit with a Basic Attack or Special Attack within 16 metres of you, Self-Preservation activates:

  • Scratch Marks, Grunts of Pain when injured, and Bleeding are suppressed for the next 6/8/10 seconds.

"Something I learnt in the industry: when the axe is swinging, keep your head down." — Yun-Jin Lee

Slippery Meat

You have developed an efficient way to get off Hooks.
  • Increases the number of available Self-Unhook attempts by +3.
  • Increases the Odds of succeeding a Self-Unhook attempt by 2/3/4 %.


Small Game

You have the undeniable capability to sense danger.
  • Receive an auditory warning upon looking in the direction of Totems in a 45 ° cone within 8/10/12 metres.

Small Game has a cool-down of 14/12/10 seconds each time it activates.

For each Dull or Hex Totem cleansed by any Player, Small Game is automatically granted 1 Token:

  • Each Token reduces the Detection cone's angle by 5 °, down to a minimum of 20 °.

"Nope." — Andy, The Lost Tapes

Smash Hit

When your rival makes a mistake, you seize the opportunity.

Stunning the Killer with a Pallet triggers Smash Hit:

  • Grants a +50 % Haste Status Effect for 4 seconds.
Smash Hit causes the Exhausted Status Effect for 30/25/20 seconds.
Smash Hit cannot be used when Exhausted.

"I have dealt with psychopaths in suits. You're just uglier and worse dressed." — Yun-Jin Lee

Sole Survivor

As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.

Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:

  • Grants a stack-able radius of 20/22/24 metres per Token around you, up to a maximum of 60/66/72 metres, within which you are immune to the Killer's Aura-reading abilities.
When you are the Last Survivor Standing, you benefit from the following effects:
  • Increases your Repair speed by +75 %.
  • Increases your Gate and Hatch Opening speeds by +50 %.
Increases the Odds of becoming the initial Obsession of the Killer by +100 %.

The Killer can only be obsessed with one Survivor at a time.

"It was the boogeyman." — Laurie Strode

Solidarity

Sharing painful experiences has the power to heal.

While injured and healing another Survivor without using a Med-Kit, you benefit from the following effect:

  • Passively heal yourself at a rate of 40/45/50 % of your Altruistic Healing speed.

"Showing up when things get rough, listening to people's problems, and supporting those in need; that's how you become stronger, that's how you grow." — Jane Romero

Soul Guard

You have been through immense hardship and you're stronger for it.

After being healed from or having recovered from the Dying State, you benefit from the following effect:

  • Grants the Endurance Status Effect for 4/6/8 seconds.
    • Endurance is cancelled prematurely when performing a Conspicuous Action.
While suffering from the Cursed Status Effect, you benefit from the following effects:
  • Grants the ability to fully recover yourself from the Dying State.
Soul Guard has a cool-down of 30 seconds.

Spine Chill

An unnatural tingle warns you of impending doom.

Whenever the Killer is within 36 metres of your location and looking at you with a clear line of sight, Spine Chill activates:

  • Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Cleansing, Blessing, Opening, and Unlocking by 2/4/6 %.
    • This effect lingers for 0.5 seconds after the Killer loses line of sight or exits the range.
"There is a voice that doesn't use words. Listen.." — Sassy, The Lost Tapes

Sprint Burst

Starting to run triggers Sprint Burst:
  • Grants a +50 % Haste Status Effect for 3 seconds.

Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds.
Sprint Burst cannot be used when Exhausted.

"See you if you can catch up..." — Meg Thomas

Stake Out

Getting close to the Killer fills you with determination.

Every 15 seconds you are within the Killer's Terror Radius, while not being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens.

  • When Stake Out has at least 1 Token, Good Skill Checks consume 1 Token and are considered Great Skill Checks, granting an additional Progression bonus of +1 %.
  • Great Skill Checks do not consume any Tokens.

"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp

Still Sight

A clear mind and calm temperament will always find the means of their escape.

After standing still for 6/5/4 seconds, Still Sight activates:

  • The Auras of the Killer as well as any Chests and Generators within 18 metres of your location are revealed to you until you start moving again.
"Breathe in. Breathe out. Now open your eyes." — Baermar

Streetwise

Long nights out taught you to do a lot with what you have got.
  • Increases the Efficiency of your Items by 15/20/25 %.

Streetwise extends its effect to all other Survivors within 8 metres of your location and lingers for 15 seconds.

"You are doing it wrong! Let me show you how it is done." — Nea Karlsson

Strength in Shadows

A chance for renewed power down where danger calls home.

When you are in the Basement, Strength in Shadows activates:

  • Unlocks the Strength in Shadows ability, allowing you to self-heal without needing a Med-Kit at 70 % of the normal Healing speed.
  • Upon finishing a heal in the Basement, the Aura of the Killer is revealed to you for 6/8/10 seconds.
"I'm getting out of here, if it's the last thing I do." — Sable

Teamwork: Collective Stealth

When someone helps you out, you respond in kind.

Whenever another Survivor finishes healing you, Teamwork: Collective Stealth activates, and both you and the Survivor who healed you benefit from the following effect:

  • Suppresses your Scratch Marks for as long as you stay within 12 metres of one another or one of you loses a Health State.

Teamwork: Collective Stealth has a cool-down of 180/160/140 seconds.

Survivors can only be affected by one instance of Teamwork: Collective Stealth at a time.

"I'm good, I'm good... but keep it down." — Renato Lyra

Teamwork: Power of Two

It is hard to keep up with you, but it does not stop people from trying.

Whenever you finish healing another Survivor, Teamwork: Power of Two activates, and both you and the healed Survivor benefit from the following effect:

  • Grants a 5 % Haste Status Effect for as long as you stay within 12 metres of one another or one of you loses a Health State.

Teamwork: Power of Two has a cool-down of 180/160/140 seconds.

Survivors can only be affected by one instance of Teamwork: Power of Two at a time.

"You good? Then keep up!" — Thalita Lyra

Technician

You are apt at handling machinery with the greatest care and precision.

When repairing a Generator, the following effects apply:

  • Reduces the audible range of your Repair noises by -8 metres.
  • Suppresses the explosion and accompanying Loud Noise Notification when failing a Skill Check.
  • Failing a Skill Check instantly regresses the Generator by 5/4/3 % of its maximum possible Progression in addition to the default Progression penalty.
"I am gonna stealth this one." — Feng Min

Tenacity

There is nothing stopping you.

Your ferocious tenacity in dire situations allow you to benefit from the following effects:

  • Increases your Crawling speed by 30/40/50 %.
  • Grants the ability to crawl and recover at the same time.
  • Reduces the volume of Grunts of Pain while in the Dying State by -75 %.

"What the hell is this? I'm taking this bastard down!" — Detective David Tapp

This Is Not Happening

You perform at your best when you are under extreme stress.
  • Increases the Success zone of Great Skill Checks while Repairing and Healing by 10/20/30 % when in the Injured State.

Troubleshooter

No amount of distraction will shake you from your primary task.

When you are chased by the Killer, Troubleshooter activates:

  • The Aura of the Generator with the most progress is revealed to you.
  • The Aura of the Killer is revealed to you for 4/5/6 seconds after dropping a Pallet.

These effects linger for 6/8/10 seconds after ending the Chase, after which Troubleshooter deactivates.

"Nothing gets done around here if I don't do it." — Gabriel Soma

Unbreakable

Past battles have taught you a thing or two about survival.

Once per Trial, you can completely recover from the Dying State.

  • Your Recovery speed is increased by 25/30/35 %.

"Goddammit, I am seriously FUBAR!" — Bill Overbeck

Up the Ante

All will be well in the end; you just know it.
Your confidence strengthens the feeling of hope for those around you.

For every Survivor still in the Trial, Up the Ante is granted +1 Token:

  • Increases the Odds of every Survivor succeeding a Self-Unhook attempt by a stack-able 1/2/3 % per Token, up to a maximum of 3/6/9 %.
"What can I say? I'm just a very lucky guy... I'm sure some of it will rub off on you." — Ace Visconti

Urban Evasion

Years of evading the cops taught you a thing or two about stealth.
  • Increases your Crouching Movement speed by 90/95/100 %.

"The paint is still fresh but I am long gone." — Nea Karlsson

Vigil

You look over your friends even in dire situations.

  • Increases your Recovery rate from the Blindness, Broken, Exhausted, Exposed, Haemorrhage, Hindered, Mangled, and Oblivious Status Effects by 20/25/30 %.
  • This effect also applies to all other Survivors within 8 metres of your location and lingers for 15 seconds.

"I am gonna be here when you wake up. You are gonna make it." — Quentin Smith

Visionary

You are remarkably focused on your means of escape.
  • The Auras of Generators are revealed to you within 32 metres.
  • Each time a Generator is completed, Visionary is deactivated for 20/18/16 seconds.

Wake Up!

Unlocks potential in your Aura-reading ability.

Once all Generators are completed, Wake Up! activates:

  • The Auras of the Exit Gate Switches are revealed to you within 128 metres.
  • Your Aura is revealed to all other Survivors within 128 metres of your location while opening an Exit Gate.
  • Increases your Gate Opening speed by 15/20/25 %.

"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith

We'll Make It

Helping others heightens your morale.
  • Increases your Altruistic Healing speed by 100 % for the next 30/60/90 seconds whenever you rescue another Survivor from a Hook

"I am confident we can all escape in one piece if we help each other."

We're Gonna Live Forever

Your few friends deserve the best protection.You benefit from the following effect when healing a dying Survivor:
  • Increases your Healing speed by 100 %.

Performing any of the following actions grants +1 Token to We're Gonna Live Forever:

  • Performing a Safe Hook Rescue
  • Taking a Protection Hit for an injured Survivor.
  • Stunning or Blinding the Killer to rescue a carried Survivor

Any dying Survivor you heal back to injured benefits from the following effect while consuming -1 Token:

  • Grants the Endurance Status Effect for 6/8/10 seconds.
    • Endurance is cancelled prematurely when performing a Conspicuous Action.

"Come on then, let's ave' it! I don't give a shit pal." — David King

Wicked

They can try to hurt you.
But you're not going down so easily.
  • Grants the ability to successfully unhook yourself when hooked inside the Basement.
  • The Aura of the Killer is revealed to you for 16/18/20 seconds after unhooking yourself or being unhooked.

"I haven't let anyone get in my way before. You think I'm gonna start now?" — Sable

Windows of Opportunity

Unlocks potential in your Aura-reading ability.

The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 metres.

"Rise and shine, work hard, carve out your name,
Take aim, pull the trigger, hit the bulls eye for fame,
Know the value of faith, an' family, and don't you complain,
Open wide, your windows of opportunity" — Kate Denson's "Windows of Opportunity"

Wiretap

You know that the best way to stay one step ahead is to keep tabs on the competition.

After repairing Generators for a total of 50 %, Wiretap activates:

  • Press the Active Ability button while near a partially progressed Generator to install a Trap, which stays active for 100/110/120 seconds.
  • Whenever the Killer comes within 14 metres of the Trapped Generator their Aura is revealed to all Survivors.
Wiretap deactivates after the Generator is damaged or once the timer runs out.

The Auras of Trapped Generators are revealed to all Survivors in yellow.

A Nurse's Calling

Unlocks potential in your Aura-reading ability.
  • The Auras of Survivors who are healing or being healed are revealed to you within 20/24/28 metres.

"Still attached to the fragments of her past life, she is drawn to those in need of help."

Agitation

You get excited in anticipation of hooking your prey.

When carrying a Survivor, you benefit from the following effects:

  • Increases your Movement speed by 6/12/18 %.
  • Increases your Terror Radius by +12 metres.
"At some point, the excitement of hooking one of us becomes more important than the desire to kill us."

Alien Instinct

You are so stealthy, sometimes it seems like you appear out of nowhere.

Whenever you hook a Survivor, Alien Instinct activates:

  • The Aura of the farthest injured Survivor is revealed to you for 5 seconds.
  • That Survivor suffers from the Oblivious Status Effect for 16/18/20 seconds.
"Yellow light's for my eyes only." — Dallas

Awakened Awareness

Your genes have been altered to heighten your senses in intense situations.
  • While carrying a Survivor, the Auras of all other Survivors are revealed to you when they are within 16/18/20 metres of your location.

Bamboozle

After vaulting a Window, Bamboozle calls upon The Entity to block that Window for the next 8/12/16 seconds.
  • Blocked Windows cannot be vaulted by Survivors.
  • Increases your general Vaulting speed by 5/10/15 %.

Bamboozle only blocks one Window at a time and does not apply either of its effects to vaulting Pallets.

Barbecue & Chilli

A deep bond with The Entity unlocks potential in one's Aura-reading ability.
  • After hooking a Survivor, all Survivors who are at least 60/50/40 metres away from that Hook have their Aura revealed to you for 5 seconds.

"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer

Batteries Included

Being somewhere between man and machine has its upsides.

Whenever you are within 12 metres of a completed Generator, you are granted a +5 % Haste Status Effect.

  • This effect lingers for 1/3/5 second(s) after leaving the Generator's range.
"Surprise! Did you miss me, Andy?" — Chucky

Beast of Prey

Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable.

Upon gaining the Bloodlust Status Effect, Beast of Prey activates:

  • Grants the Undetectable Status Effect for as long as Bloodlust is active.

Beast of Prey grants 30/40/50 % bonus Bloodpoints for actions in the Hunter Category.
The bonus Bloodpoints are only awarded during the Trial.

"Where did she go?"

Bitter Murmur

Unlocks potential in your Aura-reading ability:
  • Each time a Generatoris completed, the Auras of all Survivors within 16 metres of that Generator are revealed to you for 5 seconds.
  • Once the last Generator is completed, the Auras of all Survivors are revealed to you for 5/7/10 seconds.


Blood Echo

The agony of one is inflicted onto others.
  • When hooking a Survivor, all other Survivors who are injured suffer from the Haemorrhage and Exhausted Status Effects for 45 seconds.

Blood Echo has a cool-down of 80/70/60 seconds.

"Attack an enemy with precision and their allies will feel it." — Renjiro's Doctrine 6:3

Blood Warden

As soon as one Exit Gate is opened, Blood Warden activates.
  • The Auras of Survivors standing within the Exit-Gate area are revealed to you.

Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity to block the exits for all Survivors for 30/40/60 seconds.

"This is my world. And you can't ever leave." — Freddy Krueger

Bloodhound

Like a hunting scent hound, you smell traces of blood at a great distance.
  • Pools of Blood are shown in bright red and can be tracked for 2/3/4 seconds longer than normal.

"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."

Brutal Strength

Your great strength allows you to shred through your prey's defences.
  • Increases the Action speed of breaking Pallets and Breakable Walls, and damaging Generators by 10/15/20 %.

"It is more than muscles. A dark power motivates the beast."

Call of Brine

Your psychic abilities influence technology in devastating ways.

After performing the Damage Generator Action on a Generator, Call of Brine activates for 60 seconds.

  • The damaged Generator regresses at 115/120/125 % of the normal Regression speed and its Aura is highlighted to you in yellow.
  • Receive a Loud Noise Notification each time a Survivor hits a Good Skill Check on the affected Generator.


Corrupt Intervention

Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
  • At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.

Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.

"It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)

Coulrophobia

Even those without a fear of clowns know to be terrified of you.

For all Survivors within your Terror Radius, the following effects apply:

  • Reduces their Healing speed by 30/40/50 %.
  • Increases the Rotation speed of Healing Skill Checks by +50 %.

Coup de Grâce

As the end nears, you go in for the kill.

Whenever a Generator is completed, Coup de Grâce gains 2 Tokens, up to a maximum of 10 Tokens:

  • Increases the distance of your next Lunge Attack by 70/75/80 %, while consuming 1 Token.
Coup de Grâce can only hold a maximum of 5 Tokens at a time.

Cruel Limits

Your ties to the otherworldly manifest when your prey attempts to get away.

Whenever a Generator is completed, Cruel Limits activates:

  • Blocks every Vault location on the Map for all Survivors for the next 20/25/30 seconds.
  • The Auras of the blocked Vault locations are highlighted to you in yellow.
"The specimen seems to be able to affect the state of nearby objects, as if they existed in some other form within a dimension alternate to our own." — Hawkins National Laboratory

Dark Arrogance

When everything is going right, you are an inescapable inevitability.

Increases your Vaulting speed in exchange for increased vulnerability to being blinded and stunned:

  • Permanently increases the duration of Killer Blinds by any means and the duration of Pallet Stuns by +25 %.
  • Permanently increases your Vaulting speed by 16/18/20 %.
"Run all you want. I will not be denied." — Vecna

Dark Devotion

The display of your Powers creates a whirlwind of panic that spreads throughout the land.

Whenever the Obsession loses a Health State by any means and thus enters the Injured State, Dark Devotion activates:

  • Your Terror Radius transfers to the Obsession for 20/25/30 seconds, and its radius is set to 32 metres.
  • Grants the Undetectable Status Effect for the same duration.

The Obsession with your transferred Terror Radius is also considered to be 'inside the Terror Radius' for other purposes.

You can only be obsessed with one Survivor at a time.

"And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." — (The Tablet of Adiris, 48.9)

Darkness Revealed

In your presence, places once thought to be safe are perhaps the most dangerous.
  • When you search a Locker, the Auras of all Survivors within 8 metres of any Locker are revealed to you for 3/4/5 seconds.

Darkness Revealed has a cool-down of 30 seconds.

"Stay in the light, my children. In darkness, your fear will expose you." — Otto Stamper

Dead Man's Switch

After hooking a Survivor, Dead Man's Switch activates for the next 20/25/30 seconds:
  • While activated, any Survivor that stops repairing a Generator before it is fully repaired causes The Entity to block the Generator until Dead Man's Switch's effect ends.
  • Affected Generators are highlighted by a white Aura.

"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn

Deadlock

You induce mental suffering by crushing any hope of escape.

Whenever a Generator is completed, The Entity blocks the Generator with the most progression for 15/20/25 seconds.

  • The Aura of the blocked Generator is revealed to you in white during this time.

"Nobody escapes us." — Pinhead

Deathbound

Those whose lives are intertwined in darkness are destined to suffer together.

Whenever a Survivor heals another Survivor for the equivalent of 1 Health State at least 32 metres away from you, Deathbound activates:

  • Causes the Survivor to scream and trigger a Loud Noise Notification.
  • For the next 60 seconds, the Survivor suffers from the Oblivious Status Effect whenever they are farther than 16/12/8 metres from the healed Survivor.

Deerstalker

Unlocks potential in your Aura-reading ability:
  • The Auras of all Survivors in the Dying State within 20/28/36 metres of your location are revealed to you.


Discordance

Any Generator within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow Aura.
  • When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.
  • After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.

"Smartasses get killed. We always see to that." — The Legion

Dissolution

Everything turns to dust. It is as inescapable as the coming of the night.

3 seconds after injuring a Survivor by any means, Dissolution activates for 12/16/20 seconds:

  • While Dissolution is active, if a Survivor fast vaults over a Pallet while they are inside your Terror Radius, The Entity will break the Pallet at the end of the vault, deactivating Dissolution.

"The Garden shall be a place of perfect Joy; through Joy, nothing shall stand in our way." — Otto Stamper

Distressing

Your horrifying emanation strikes at a supernaturally long distance.
  • Increases your Terror Radius by 22/24/26 %
  • Grants 100 % bonus Bloodpoints for all actions in the Deviousness Category.


Dragon's Grip

Performing the Damage Generator Action on a Generator activates Dragon's Grip for the next 30 seconds:
  • The first Survivor interacting with the damaged Generator will scream, revealing their location for 4 seconds, and suffer from the Exposed Status Effect for 60 seconds.

Dragon's Grip has a cool-down of 120/100/80 seconds.

"Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes

Dying Light

Each time you hook a Survivor other than your Obsession, you gain 1 Token:
  • For as long as the Obsession is alive, all other Survivors suffer from a stack-able 2/2.5/3 % penalty to Repairing, Healing, and Sabotaging speeds per Token, up to a maximum of 22/27.5/33 % or 11 Tokens.
  • The Obsession is unaffected by this penalty and instead granted a permanent +33 % Action Speed bonus to Unhooking and Healing other Survivors.

You can only be obsessed with one Survivor at a time.

"This isn't a man..." — Dr Sam Loomis

Enduring

You are resilient to pain.
  • Reduces Pallet Stun duration by 40/45/50 %.

Enduring has no effect while carrying a Survivor.

"He stops at nothing."

Eruption

The NE-α parasite provides you with the intelligence and awareness needed to set a trap.

Performing the Damage Generator Action on a Generator applies Eruption:

  • All affected Generators are highlighted to you in yellow.
  • The next time any Survivor enters the Dying State by any means, all affected Generators explode and immediately start regressing, which removes the highlighted Aura.
  • Instantly regresses the Generator by -10 % of its maximum possible Progression.
  • Causes all Survivors repairing the afflicted Generators to scream and reveal their Aura to you for 8/10/12 seconds.
Eruption has a cool-down of 30 seconds.

"It can use weapons?" — Jill Valentine

Fire Up

The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.

Each time a Generator is completed, Fire Up grows in power and gains 1 Token, up to a maximum of 5 Tokens.
Each Token applies a stack-able buff of 3/3.5/4 % per Token, up to a maximum of 15/17.5/20 %, to the following Action speeds:

  • Picking up and dropping Survivors.
  • Breaking Breakable Walls and Pallets, and damaging Generators.
  • Vaulting Windows.

"Now why don't you just fucking die?" — Freddy Krueger

Forced Hesitation

You have learnt the emotional weaknesses of the organics, and how to exploit them.
  • Whenever a Survivor is put into the Dying State by any means, all other Survivors within 16 metres of them suffer from a -20 % Hindered Status Effect for 10 seconds.

Forced Hesitation has a cool-down of 40/35/30 seconds.

"THE ORGANIC MIND'S CAPACITY FOR EMPATHY GOES BEYOND HINDRANCE!" — HUX-A7-13

Forced Penance

Those who stand in the way of duty will suffer harsh judgement.

Survivors who take a Protection Hit suffer from the Broken Status Effect for the next 60/70/80 seconds.

Franklin's Demise

Your vicious Basic Attacks make Survivors drop their Items on impact:
  • Causes dropped Items to slowly lose their Charges over 150/120/90 seconds.
  • The Auras of dropped Items are revealed to you within 32 metres.
    • The level of depletion is indicated by the colour of the Aura, ranging from white to red as the timer elapses.

"Sally, I hear something. Stop! Stop!" — Franklin Hardesty

Friends 'til the End

You will kill anyone who gets between you and your target.

When you hook any Survivors that is not the Obsession, the following effects apply to the Obsession:

  • Their Aura is revealed for 6/8/10 seconds.
  • They suffer from the Exposed Status Effect for 20 seconds.
When you hook the Obsession, the following effects apply to a random Survivor:
  • Causes the Survivor to scream and reveal their location to the Killer.
  • They become the new Obsession.
You can only be obsessed with one Survivor at a time.

"I got some fresh meat lined up, and I'm not gonna let you spoil it, not this time!" — Chucky

Furtive Chase

You lurk in the shadows, eliminating your victims one by one.

Each time you hook your Obsession, you benefit from the following effects for 14/16/18 seconds:

  • Grants the Undetectable Status Effect.
  • Grants a +5 % Haste Status Effect.

Whenever the Obsession is rescued from a Hook, their rescuer will become the new Obsession.

You can only be obsessed with one Survivor at a time.

"You have no idea what I have planned for you. It'll be in the news for weeks. I'll make sure of that." — The Ghost Face

Game Afoot

First you pick your prey, then you pick it apart.
  • Whenever you hit the Survivor with the highest cumulative Chase time, with a Basic Attack, they become the Obsession.

While you are chasing your Obsession, Game Afoot activates its secondary effect:

  • Grants a 5 % Haste Status Effect for 8/9/10 seconds after damaging a Generator or breaking a Breakable Wall or Pallet

You can only be obsessed with one Survivor at a time.

"This one might actually be a challenge..." — Sonhadores Sombrios, Issue #3

Gearhead

You have got an ear for well-oiled gears.

After a Survivor loses a Health State, Gearhead activates for 30 seconds:

  • While Gearhead is active, a Survivor succeeding a Good Skill Check while repairing reveals their Aura to you for 6/7/8 seconds.

"Sometimes a man's best work is what puts him in the grave." — The Prison Warden

Genetic Limits

Around you, the limits of human life become readily apparent.
  • Whenever a Survivor finishes a Healing action, they suffer from the Exhausted Status Effect for 24/28/32 seconds.

"THE ORGANIC BODY IS SO LIMITED!" — HUX-A7-13

Grim Embrace

Your act of servitude to The Entity has not gone unnoticed.

Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the Hook:

  • 1-3 Tokens: Blocks all Generators for 6/8/10 seconds.
  • 4 Tokens: Blocks all Generators for 40 seconds and the Aura of the Obsession is revealed to you for 6 seconds.
"Are we nothing but prisoners to our sorrow?" — Carmina Mora

Hex: Blood Favour

A Hex that gains the favour of The Entity when blood is spilt.
  • Whenever a Survivor loses a Health State by any means and thus enters the Injured State or the Dying State, Hex: Blood Favour calls upon The Entity to block all Pallets within 24/28/32 metres of that Survivor's location from being pulled down for the next 15 seconds.

All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes

Hex: Crowd Control

A Hex that ensures those lesser than you are properly herded.

Whenever a Survivor performs a Rush Vault action, Hex: Crowd Control triggers its effect:

  • Blocks the vaulted Window to every Survivor for the next 40/50/60 seconds.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

"You have no control. People like you never did." — Ji-Woon Hak

Hex: Devour Hope

A Hex rooting its power on hope.

The false hope of Survivors ignites your hunger.

Each time a Survivor is rescued from a Hook while you are at least 24 metres away, Hex: Devour Hope receives 1 Token, up to a maximum of 5 Tokens:

  • 2 Tokens: 10 seconds after hooking a Survivor, gain a 3/4/5 % Haste Status Effect for the next 10 seconds.
  • 3 Tokens: all Survivors suffer from a permanent Exposed Status Effect.
  • 5 Tokens: grants the ability to kill all Survivors by your own hand.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."

Hex: Face the Darkness

You make an example of one of your victims, forcing their allies to become awed by your power.

Once you injure a Survivor by any means, if there is still a Dull Totem remaining on the Map, Hex: Face the Darkness activates and lights it, cursing that Survivor:

  • All other Survivors will scream every 35/30/25 seconds if they are outside of the Killer's Terror Radius, revealing their Auras for 2 seconds each time.

Hex: Face the Darkness deactivates when the Cursed Survivor either enters the Dying State or becomes Healthy, extinguishing its Totem.

Hex: Face the Darkness is disabled for the remainder of the Trial if Survivors manage to cleanse its Hex Totem.

"I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács

Hex: Haunted Ground

Two trapped Hex Totems will spawn in the Trial Grounds.
  • When either Hex Totem is cleansed or blessed, all Survivors suffer from the Exposed Status Effect for 40/50/60 seconds.
  • The second Hex Totem will immediately turn into a Dull Totem.

"Her home become profane."

Hex: Huntress Lullaby

A Hex rooting its power in despair.

Your hunt is an irresistible song of dread which muddles your prey's attention.

  • Survivors failing a Repair Skill Checkinstantly regress the Generator by 2/4/6 % of its maximum possible Progression in addition to the default Progression penalty.
  • Survivors failing a Healing Skill Check instantly regress the Healing Action by 2/4/6 % of its maximum possible Progression in addition to the default Progression penalty.

Each time a Survivor is hooked, Hex: Huntress Lullaby grows in power and gains 1 Token, up to a maximum of 5 Tokens.
Each Token reduces the timer between the Skill Check Warning cue and the Skill Check appearing for both Repair and Healing Skill Checks:

  • 1 Token: reduction of -14 %.
  • 2 Tokens: reduction of -28 %.
  • 3 Tokens: reduction of -42 %.
  • 4 Tokens: reduction of -56 %.
  • 5 Tokens: complete suppression of the Warning cue.

All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

"That song, it drives me crazy!"

Hex: No One Escapes Death

A Hex rooting its power on hope.

You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

Once the Exit Gates are powered, if there is still a Dull Totem remaining on the Map, Hex: No One Escapes Death activates and lights it:

  • Increases your Movement speed by 2/3/4 %.
  • Survivors suffer from a permanent Exposed Status Effect.

Hex: No One Escapes Death remains inactive if no Dull Totems are available.

Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death reveals the Aura of its Hex Totem to all Survivors within 4 metres and gradually expands that range to 24 metres over the course of 30 seconds.

All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."

Hex: Pentimento

You reveal the true power of the Totems, hidden within their remains.
  • You see the Auras of cleansed Totems.

You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem.
For each Rekindled Totem active at the same time, Hex: Pentimento gains an additional effect:

  • 1 Totem: reduces all Survivors' Repair speed by 20/25/30 %.
  • 2 Totems: reduces all Survivors' Healing speed by 20/25/30 %.
  • 3 Totems: reduces all Survivors' Recovery speed from being downed by 20/25/30 %.
  • 4 Totems: reduces all Survivors' Exit Gate Opening speed by 20/25/30 %.
  • 5 Totems: all Totems are permanently blocked by The Entity.

When a Rekindled Totem is cleansed, its remains are consumed by The Entity and it cannot be rekindled.

"Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." — A Guide to Art & Process (1961)

Hex: Plaything

A Hex that toys with a victim's suffering.

If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:

  • The hooked Survivor suffers from the Cursed and Oblivious Status Effects until Hex: Plaything is cleansed.
  • For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem.
  • The Aura of Hex: Plaything's Hex Totem is revealed to the Cursed Survivor within 24/20/16 metres.

All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

"We came. Now you must come with us. Taste our pleasure." — Pinhead

Hex: Retribution

A Hex that lashes out upon its destruction.

Those who cross you will be punished.

  • Survivors cleansing or blessing any Totem suffer from the Oblivious Status Effect for 35/40/45 seconds.
  • After cleansing or blessing a Hex Totem, the Auras of all Survivors are revealed to you for 15 seconds.

All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

"Bloody fool, you pulled the trigger on yourself." — Caleb Quinn

Hex: Ruin

A Hex that affects the Generator Repair progress of all Survivors.
  • Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 50/75/100 % of the normal Regression speed.

All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

"A curse is upon you. It will cause your ruin."

Hex: The Third Seal

A Hex that hinders the Survivors' Aura-reading abilities.

The last 2/3/4 Survivors you hit with a Basic or Special Attack suffer permanently from the following effect:

  • Blindness Status Effect.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

"She touched your skin, you bear the witch's mark!"

Hex: Thrill of the Hunt

A Hex rooting its power on hope.

The false hope of Survivors fills you with excitement and strengthens your Totems.

For each Totem remaining in the environment, Hex: Thrill of the Hunt is granted 1 Token.

  • For each Token, all Survivors suffer from a stack-able 8/9/10 % Action Speed penalty to Cleansing and Blessing Totems, up to a maximum of 40/45/50 %.
  • Grants a stack-able 10 % bonus Bloodpoints for actions in the Hunter Category per Token, up to a maximum of 50 %.

All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

Hex: Two Can Play

A Hex that teaches those who mess with you a lesson.

Anytime you are stunned or blinded by any Survivor a total of 4/3/2 times, and if there is not yet a Hex Totem already associated with Hex: Two Can Play and there is at least one Dull Totem remaining in the Trial Grounds, Hex: Two Can Play activates on a random Totem:

  • Blinds all Survivors who stun or blind you for 1.5 seconds.
    • This does not affect carried Survivors.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

"From now on, no more Mr Good Guy." — Chucky

Hex: Undying

A Hex which maintains the vile powers that flow throughout the Trial.

The Auras of Survivors within 2/3/4 metres of any Dull Totem are revealed to you.

  • When another Perk's Hex Totem is cleansed or blessed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead.

All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

Hoarder

You protect what little you have and are perceptive to those rummaging through your stockpiles.

Hoarder triggers a Loud Noise Notification for 4 seconds, whenever a Survivor performs any of the following actions within 32/48/64 metres of your location:

  • Unlocks a Chest.
  • Picks up any Item.

Hoarder spawns 2 additional Chests in the Trial.

Hubris

You show no mercy, especially to those foolish enough to resist.
  • Whenever you are stunned by a Survivor, that Survivor suffers from the Exposed Status Effect for 10/15/20 seconds.

Hubris has a cool-down of 20 seconds.

"You have made a grave mistake, standing in opposition to me this day." — Tarhos Kovács

Hysteria

You know how to brutalise one member of a team to cause a panic.

Whenever you put a healthy Survivor into the Injured State, all injured Survivors suffer from the Oblivious Status Effect for 20/25/30 seconds.
Hysteria has a cool-down of 30 seconds.

"Sorry I got a little jumpy there. Didn't know quite what to expect." — Robert Kendo

I'm All Ears

Unlocks potential in your Aura-reading ability, sharpening your keen senses in the dark Realm of The Entity.

Any Survivor performing a Rush Vault action within 48 metres of your location has their Aura revealed to you for 6 seconds.

I'm All Ears can only be triggered once every 60/50/40 seconds.

"There is no need to worry. I've been preparing my whole life for this." — The Ghost Face

Infectious Fright

The cries of the unfaithful make your heart leap.

Whenever a Survivor is put into the Dying State by any means, all other Survivors within your Terror Radius will scream and reveal their current location to you for 4/5/6 seconds.

"Horror overcomes the heart of infidels who cry at the feet of the fallen." — (Hymn of Praise, 11.4)

Insidious

Unlocks the stealth ability.
  • Grants the Undetectable Status Effect after standing still for 4/3/2 seconds.
    • This effect lasts until you start moving again.


Iron Grasp

Your powerful grasp on Survivors causes escapes to be nearly impossible.

Whenever you are carrying a Survivor, the following effects apply:

  • Reduces the strength of the Wiggle effects, causing involuntary strafing, by 75 %.
  • Increases the maximum Wiggle duration by 4/8/12 %.

Iron Maiden

Iron Maiden increases your Locker Search speed by 30/40/50 %.

Survivors who exit a Locker suffer from the following afflictions:

  • Scream and reveal their location to you for 4 seconds.
  • Suffer from the Exposed Status Effect for 30 seconds.
"This is no place for cowards." — The Legion

Knock Out

The trauma caused by your brutal attacks makes crying for help painfully difficult.

Putting a Survivor into the Dying State with your Basic Attack blocks their Aura from being revealed to any Survivor, who is farther than 32/24/16 metres away from them.

For the next 15 seconds, the following effects apply to the dying Survivor:

  • Reduces their Field of View and causes them to be deafened.
  • Suffers from the Blindness Status Effect.
  • Reduces the Crawling speed by -50 %.
  • Reduces the Recovery speed by -25 %.

"Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." — Nubbins Sawyer

Languid Touch

Your dreadful aura is so suffocating that even terrifying scenes tire your prey.

When a Survivor scares off a Crow within 36 metres of your location, Languid Touch activates:

  • Causes that Survivor to suffer from the Exhausted Status Effect for 6/8/10 seconds.
Languid Touch has a cool-down of 20 seconds.

"Submit to me. It is inevitable." — Vecna

Lethal Pursuer

You have been designed to track down and eliminate targets.

  • At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds.
  • Extends the duration of a Survivor's Aura being revealed to you by +2 seconds.

Lethal Pursuer benefits from its own effect.

"...it knows what it wants and won't stop till it gets it." — Carlos Oliveira

Leverage

Like in business, you profit most when those around you suffer most.

Each time you hook a Survivor, Leverage activates and gains 1 Token, up to a maximum of 10 Tokens:

  • For each Token, the Altruistic and Personal Healing speeds of Survivors are reduced by a stack-able 3/4/5 % for the next 30 seconds, up to a maximum of 30/40/50 %.

"The best way to raise profit is to cut expenditures. Cut everything!" — Adriana Imai

Lightborn

Unlike other beasts of The Fog, you have adapted to light.
  • The Auras of Survivors attempting to blind you by any means are revealed to you for 6/8/10 seconds.
  • Grants immunity from being blinded from Flashlights, Firecrackers, Flash Grenades, and Blast Mine.

"These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal

Machine Learning

Free from your shackles, you are born anew and prepared to eliminate your creators.

Performing the Damage Generator Action on a Generator activates Machine Learning:

  • While Machine Learning is active, the next Generator you damage becomes compromised, highlighting its Aura to you in yellow, until it is completed.
  • Upon its completion, you are granted the following effects for 20/25/30 seconds, after which Machine Learning deactivates:
    • Undetectable Status Effect.
    • +10 % Haste Status Effect.

Damaging another Generator while one is already compromised transfers the state to the most recently damaged Generator.

"YOU WILL HOLD NO DOMINION OVER ME!" — HUX-A7-13

Mad Grit

Whenever you are carrying a Survivor, Mad Grit activates:
  • Removes the Cool-down of missed Basic Attacks.
  • Pauses the Wiggle Progression of the carried Survivor for 2/3/4 seconds each time you successfully hit another Survivor.

"There's no getting out of this now. We're too good at it." — The Legion

Make Your Choice

Whenever a Survivor is rescued from a Hook, while you are farther than 32 metres away, Make Your Choice activates:
  • Causes the unhooking Survivor to scream and reveal their location to you.
  • Causes them to suffer from the Exposed Status Effect for 40/50/60 seconds.

Make Your Choice has a cooldown of 40/50/60 seconds.

"You'd be surprised what tools can save a life." — Amanda Young

Merciless Storm

Your horrible trauma is felt by everyone.
  • Whenever a Generator is repaired to 90 %, Survivors repairing it are faced with continuous Skill Checks.
  • If they miss one or stop repairing, the Generator becomes blocked for 16/18/20 seconds.

Merciless Storm can only trigger once per Generator per Trial.

Mindbreaker

Your distressing presence drains and weakens your prey.

All Survivors repairing a Generator suffer from the following afflictions:

  • Incurs the Blindness and Exhausted Status Effects for the duration of the Repair action.
    • If a Survivor was already suffering from Exhausted prior to Mindbreaker affecting them, the Status Effect's timer will be paused and not recover for the duration of the Repair action.
    • Both Status Effects linger for another 3/4/5 seconds after a Survivor stops repairing.
"The specimen's apparent telepathic ability can evoke feelings of dread and fatigue in nearby individuals." — Hawkins National Laboratory

Monitor & Abuse

Meticulous in your approach, terrifying in your application.
  • Increases the base value of your Terror Radius by 6/7/8 metres for the entire Trial.

Whenever you are not in a Chase with a Survivor, the following effect applies:

  • Reduces your Terror Radius by 12/14/16 metres.

"It's time for your treatment!" — Herman Carter, The Doctor

Nemesis

You seek retribution on those who have wronged you.

  • Any Survivor who blinds you or stuns you using a Pallet or a Locker becomes the Obsession.
  • Anytime your Obsession switches to another Survivor by any means, that Survivor then suffers from the Oblivious Status Effect for 40/50/60 seconds and their Aura is revealed to you for 4 seconds.

You can only be obsessed with one Survivor at a time.

"Only a fool would spit in a demon's face and declare victory." — Renjiro's Doctrine 4:9

No Way Out

You are not going to let just anyone into the VIP room.

For each Survivor you hook for the first time, No Way Out gains 1 Token.
Once the Exit Gates have been powered, No Way Out activates:

  • When a Survivor interacts with an Exit Gate Switch, you receive a Loud Noise Notification and The Entity blocks both Exit Gate Switches for 12 seconds and an additional 6/9/12 seconds per Token in your possession, up to a combined maximum of 36/48/60 seconds.

"That sound when you bleed... let me hear it again." — Ji-Woon Hak

Nowhere to Hide

The machinations of the weak and craven draw your ire.

Your anger forces Survivors to reveal themselves.

Performing the Damage Generator Action on a Generator triggers Nowhere to Hide:

  • The Auras of all Survivors within 24 metres of your position are revealed to you for 3/4/5 seconds.

"Out with you, cowards! Show yourselves!" — Tarhos Kovács

Oppression

Life has been difficult for you, so you will make it difficult for others.

Performing the Damage Generator Action on a Generator activates Oppression:

  • Causes up to 3 additional Generators to also start regressing.
  • Triggers a difficult Skill Check on all Survivors currently repairing one of those Generators.

Oppression has a cool-down of 120/100/80 seconds.

"Damn them as they would damn us." — Charlotte Deshayes

Overcharge

You are fuelled by your hate for progress.

Performing the Damage Generator Action on a Generator applies Overcharge:

  • The next Survivor interacting with that Generator is faced with a difficult Skill Check.
    • Failing that Skill Check instantly regresses the Generator by 2/3/4 % of its maximum possible Progression in addition to the default Progression penalty.
After Overcharge is applied to a Generator, the following effect also applies:
  • Increases the Regression speed from 85 % to 130 % over the next 30 seconds.
"It is a trap, But a trap one must step in..." — Herman Carter

Overwhelming Presence

Just knowing you are near is enough to disturb your victims.

Survivors within your Terror Radius suffer from inefficiency:

  • When using an Item, its Depletion rate is increased by 80/90/100 %.
"Shit!! I dropped the gauze!"

Play with Your Food

Each time you chase your Obsession and let them escape, Play with Your Food receives 1 Token, up to a maximum of 3 Tokens:
  • Each Token applies a stack-able 3/4/5 % Haste Status Effect, up to a maximum of 9/12/15 %.
  • Performing Basic Attacks, or Special Attacks that can damage Survivors, consumes 1 Token.

Play with Your Food has a cool-down of 10 seconds on Token-accumulation.
You can only be obsessed with one Survivor at a time.

"You've fooled them, haven't you Michael? But not me." — Dr Sam Loomis

Pop Goes the Weasel

A deep bond with The Entity unlocks great strength.

After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds:

  • Performing the Damage Generator Action on a Generator instantly regresses it by -20 % of its current Progression
  • Normal Generator Regression applies afterwards.
Pop Goes the Weasel deactives after damaging a Generator or when its timer elapses.

Predator

Your acute tracking ability allows you to hone in on disturbances left by running Survivors.
  • The Scratch Marks left by Survivors spawn slightly/moderately/considerably closer together.

"Never stop moving and hope you're always two steps ahead of the beast." — Unknown, Notebook

Rancor

Each time a Generator is completed, the following effects apply:
  • Reveals your Aura to the Obsession for 5/4/3 seconds.
  • All Survivors' locations are revealed to you for 3 seconds.

Once the Exit Gates are powered, the following effects apply:

  • You are granted the ability to kill the Obsession by your own hand.
  • The Obsession suffers from a permanent Exposed Status Effect.

You can only be obsessed with one Survivor at a time.

Rapid Brutality

You move with a speed and fury that makes blood run cold.
  • You can no longer gain the Bloodlust Status Effect.
  • Successfully hitting a Survivor with a Basic Attack grants you a +5 % Haste Status Effect for 8/9/10 seconds.

"Catch it, put it in the airlock, get rid of it." — Dallas

Remember Me

Whenever the Obsession loses a Health State by any means, Remember Me gains +1 Token, up to a maximum of 2/3/4 Tokens:
  • Increases the Opening time for both Exit Gates by +6 seconds per Token, up to a maximum of 12/18/24 seconds, for all Survivors other than the Obsession.
    • The Obsession is exempt from this penalty.

You can only be obsessed with one Survivor at a time.

"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger

Save the Best for Last

Whenever you hit a Survivor other than your Obsession with a Basic Attack, Save the Best for Last gains +1 Token, up to a maximum of 6/7/8 Tokens:
  • Grants a stack-able -4 % Cool-down reduction on successful Basic Attacks per Token, up to a maximum of 24/28/32 %.

Whenever you hit your Obsession with a Basic or Special Attack, Save the Best for Last loses -2 Tokens.

  • When the Obsession is sacrificed or killed, Save the Best for Last freezes its current Token count.

You can only be obsessed with one Survivor at a time.

"Death has come to your little town, Sheriff." — Dr Sam Loomis

Scourge Hook: Floods of Rage

You form a psychic connection with The Entity and alter the rules of the Trial.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The Auras of Scourge Hooks are revealed to you in white.

Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:

  • The Auras of all other Survivors are revealed for 5/6/7 seconds.

Scourge Hook: Gift of Pain

You are the bringer of sweet pain.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The Auras of Scourge Hooks are revealed to you in white.

Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:

  • The Survivor suffers from the Haemorrhage and Mangled Status Effects for 90 seconds.
  • Upon being healed, the Survivor suffers from a 10/13/16 % Action Speed penalty to Repairing and Healing until they are injured again.

"We will tear your soul apart." — Pinhead

Scourge Hook: Hangman's Trick

Unlocks potential in your Aura-reading ability and your ingenious modifications to Hooks alert you of tampering.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The Auras of Scourge Hooks are revealed to you in white.
  • Receive a Loud Noise Notification, whenever a Survivor starts sabotaging a Hook.
  • While carrying a Survivor, the Auras of all Survivors within 8/10/12 metres of a Scourge Hook are revealed to you.

"No excuses, no equivocations... No crying." — Amanda Young

Scourge Hook: Monstrous Shrine

Your fervent care of the Hooks found in the Basement has aroused The Entity's interest.

At the start of the Trial, 4 random Hooks, as well as the 4 Basement Hooks, are changed into Scourge Hooks:

  • The Auras of Scourge Hooks are revealed to you in white.
Whenever a Survivor is hooked onto a Scourge Hook, the following effect applies when you are farther than 24 metres from the hooked Survivor:
  • Accelerates the Sacrifice Process by 10/15/20 %.
"Then you will know that there is no escape. When hanging in the depths, you face the dark one."

Scourge Hook: Pain Resonance

Overwhelming pain reverberates outwards.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The Auras of Scourge Hooks are revealed to you in white.

You start the Trial with 4 Tokens on Scourge Hook: Pain Resonance.

Each time a Survivor is hooked on a Scourge Hook for the first time, 1 Token is consumed and the following effects apply:

  • The Generator with the most Progression explodes and instantly regresses by 10/15/20 % of its total Progression.
  • Normal Generator Regression applies afterwards.
  • All Survivors repairing that Generator will scream, but not reveal their location.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed.

"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora

Septic Touch

The Land of the Shadows subsumes all. Healing only delays the inevitable.
  • Whenever a Survivor performs a Healing action while they are inside your Terror Radius, that Survivor suffers from the Blindness and Exhausted Status Effects
  • These effects linger for 6/8/10 seconds after the Healing action is interrupted by any means.

"Do not admit to fear, or pain, or doubt. These are the seeds from which darkness grows." — Otto Stamper

Shadowborn

You have a keen vision in the darkness of the night.
  • When blinded by any means, you are granted a 6/8/10 % Haste Status Effect for 10 seconds.

"Shining in the darkest dark, his eyes pierce the night and sting your soul."

Shattered Hope

To capture your prey, you must first extinguish their hope.
  • Instead of snuffing Boon Totems you destroy them.
  • Destroying a Boon Totem this way reveals the Auras of all Survivors that were within its range at that moment for 6/7/8 seconds.

"Nothing is permanent here. Nothing except our endless perdition." — Unknown, Notebook

Sloppy Butcher

You know where to hit to make them bleed.

  • Wounds inflicted by Basic Attacks cause Survivors to suffer from the Haemorrhage and Mangled Status Effects for 70/80/90 seconds.
    • Increases the Bleeding frequency of injured Survivors by 50/75/100 % for the same duration.
  • Increases the Regression rate at which partial Healing Progression is lost because of Haemorrhage by +25 %.
"It is in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonising suffering."

Spies from the Shadows

Allows the Crows found in the environment to directly communicate with you.
  • Whenever you are within 20/28/36 metres of a Crow that was startled by a nearby Survivor, you are alerted with a Loud Noise Notification.

Spies from the Shadows has a cool-down of 5 seconds between alerts.

"In the shadows they torment, scarring our minds with each scream."

Spirit Fury

Each obstacle you break magnifies the wrath of The Entity.

After performing the Break Action on dropped Pallets4/3/2 times, Spirit Fury activates:

  • Instantly breaks the next Pallet being dropped on you.
    • The normal Stun penalty applies afterwards, unless it is mitigated by other effects.
Spirit Fury deactivates after use.

"Fury is her blood."

Starstruck

Your unmatched showmanship dazzles all.

When carrying a Survivor, Starstruck activates:

  • Survivors suffer from the Exposed Status Effect while in your Terror Radius.
  • The Status Effect lingers for 26/28/30 seconds after leaving your Terror Radius.

After hooking or dropping the carried Survivor, Starstruck deactivates:

  • The Status Effect persists for 26/28/30 seconds for any Survivor inside your Terror Radius at that moment.

Starstruck has a cool-down of 60 seconds once the Survivor is no longer being carried.

"Enjoy this moment, few get so close." — Ji-Woon Hak

Stridor

You are acutely sensitive to the breathing of your prey.
  • Increases the volume of Survivors' Grunts of Pain by 25/50/50 %.
  • Increases the volume of Survivors' regular breathing by 0/0/25 %.

"If you do not stop and catch your breath... she will."

Superior Anatomy

Decades of research have culminated in you: something faster, stronger, and more dangerous than any human.

When a Survivor performs a Rush Vault action within 8 metres of you, Superior Anatomy activates:

  • Increases your Vaulting speed by 30/35/40 % the next time you vault a Window.
Superior Anatomy deactivates after vaulting.

Superior Anatomy has a cool-down of 30 seconds.

Surge

Your eerie presence charges the air and interferes with technology.

Whenever you put a Survivor into the Dying State with a Basic Attack, all Generators within 32 metres of your location instantly explode and start regressing.

  • Instantly regresses affected Generators by 6/7/8 %.
"The creature appears to have some unknown influence over electricity and nearby electronics." — Hawkins National Laboratory

Surveillance

Unlocks potential in your Aura-reading ability.

The Auras of regressing Generators are highlighted in white.

  • If the Regression progress is interrupted on a Generator, its Aura will be highlighted in yellow for 8/12/16 seconds.

Surveillance increases the audible range of Survivors' Generator-repairing noises by 8 metres.

"Are you gonna behave?" — Amanda Young

THWACK!

Your prey is terrified by your relentless pursuit.

After hooking a Survivor, THWACK! activates:

  • The next time you break a Breakable Wall or a Pallet, all Survivors within 28/30/32 metres of your location will scream and reveal their Aura for 4 seconds.

"All those who stood in her path feared her mighty THWACK!" — Sonhadores Sombrios, Issue #3

Terminus

You are a brilliant tactician who prepares for every eventuality.

Once the Exit Gates are powered, Terminus activates:

  • All Survivors, who are either injured, dying, or hooked, suffer from the Broken Status Effect until the Exit Gates are opened.
    • This effect lingers for an additional 20/25/30 seconds after the Exit Gates are open.

Territorial Imperative

Unlocks potential in your Aura-reading ability.

Whenever you are farther than 24 metres from the Basement while a Survivor enters it, Territorial Imperative activates:

  • The Aura of that Survivor is revealed to you for 4/5/6 seconds.

Territorial Imperative has a cool-down of 45 seconds.

"We're not safe anywhere..."

Thanatophobia

Their courage fades in the face of their undeniable mortality.
  • Each injured, dying, or hooked Survivor afflicts Survivors with a stack-able 1/1.5/2 % Action Speed penalty to Repairing, Sabotaging, and Cleansing, up to a maximum of 4/6/8 %.
  • Increases the Action Speed penalty by a further 12 %, if there are 4 Survivors, who are either injured, dying, or hooked at the same time.

"She plays with us and revels in our pain."

Thrilling Tremors

Your dark designs and shrewd composure rouse The Entity.

After picking up a Survivor, all Generators not currently being repaired by Survivors are blocked by The Entity for the next 16 seconds.

  • The Auras of blocked Generators are highlighted to you in white.

Thrilling Tremors has a cool-down of 100/80/60 seconds.

"The night assists me and it's endless here." — The Ghost Face

Tinkerer

Whenever a Generator is repaired to 70 %, you benefit from the following effects:
  • Triggers a Loud Noise Notification for that Generator, revealing its location.
  • Grants the Undetectable Status Effect for the next 12/14/16 seconds.

Tinkerer can only trigger once per Generator per Trial.

"The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways." — Notebook

Trail of Torment

You guide your victims along a path of pain and punishment.

Performing the Damage Generator Action on a Generator activates Trail of Torment:

  • Grants the Undetectable Status Effect until the Generator stops regressing.
  • The Aura of the damaged Generator is revealed to all Survivors in yellow.

Trail of Torment has a cool-down of 80/70/60 seconds.

Ultimate Weapon

When they spot you, they know the end is near.

When you open a Locker, all Survivors within 32 metres of the Locker scream and reveal their location to you.

  • This causes them to suffer from the Blindness Status Effect for 30 seconds.
Ultimate Weapon has a cool-down of 80/70/60 seconds.

"I can't lie to you about your chances, but... you have my sympathies." — Ash

Unbound

Pain lingers in the air, an alluring aroma that excites the impulses.

When a Survivor becomes injured by any means, Unbound activates for 24/27/30 seconds:

  • Grants a +5 % Haste Status Effect for 10 seconds after vaulting a Window.
    • This effect cannot stack with itself.
"I heard it. Running. It was getting closer!" — Anonymous Testimony, 09/09/1979

Undone

Hope is the delusion that keeps its victims alive.

Whenever a Survivor fails a Skill Check while repairing or healing, Undone gains +3 Tokens, up to a maximum of 18/24/30 Tokens.
Performing the Damage Generator Action on a Generator consumes all accumulated Tokens and applies the following effects:

  • Instantly regresses the damaged Generator by -1 % per Token of its total Progression.
  • Blocks the damaged Generator for 1 second per Token.
  • Causes the damaged Generator to start regressing once it becomes unblocked.
Undone has a cool-down of 60 seconds.

"Erratic behavior in machinery could be related to [REDACTED], further testing required." — OSS Report, 12/02/1943

Unforeseen

Terror takes many forms and whispers devastating lies in its victims' ears.

Performing the Damage Generator Action on a Generator applies Unforeseen for 22/26/30 seconds:

  • Transfers your Terror Radius to the damaged Generator and sets its range to 32 metres.
  • Grants the Undetectable Status Effect.
"Mom, if you find this, I'm sorry..." — Final Journal Entry, 07/12/1991

Unnerving Presence

Your presence alone instils great fear.

Survivors repairing or healing within your Terror Radius suffer from the following effects:

  • Increases the Trigger odds of Skill Check by 10 %.
  • Decreases the Success zone of Skill Checks by 40/50/60 %.

"Its presence befalls us."

Unrelenting

You recuperate faster from missed attacks made with your main weapon.
  • Reduces the Cool-down of missed Basic Attacks by 20/25/30 %.


Weave Attunement

You are so attuned to magical energies that you can sense even minor ripples around enchantments.

Whenever an Item is depleted for the first time, it is automatically dropped:

  • The Auras of dropped Survivor Items are revealed to you, as well as the Auras of any Survivors within 8 metres of them.
  • Causes Survivors picking up a Survivor Item to suffer from the Oblivious Status Effect for 20/25/30 seconds.
"No number of novelties will protect you from me!" — Vecna

Whispers

You have a rudimentary understanding of The Entity's voice.
  • Whenever at least one Survivor is within 48/40/32 metres of your location, you hear the sporadic whispers of the Entity.

"It is unclear as to the motivations of The Fog, but it is undeniable that it often takes the beast's side." — Unknown, Notebook

Zanshin Tactics

Unlocks potential in your Aura-reading ability.

You are mentally alert and aware of key points on the battlefield.
The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 metres.

"Within your enemy's strength is weakness." — Renjiro's Doctrine 12:5