261 Perks
When retrieving an Item from a Chest, there is a chance an Add-on will be attached to it.
Ace in the Hole allows you to keep any Add-ons your Item has equipped upon escaping.
"Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." — Ace Visconti
Adrenaline ignores an existing Exhausted Status Effect , but causes it for 60/50/40 seconds.
The Auras of the last 1/2/3 Survivor(s) are permanently revealed to you, once any of the following conditions have been met:
Aftercare resets its effect once you are hooked.
"A Mercy that Rips the Storm.
Oil work to honour my best buddies who happen to be the best musicians I know. Their first album is still my favourite. It got me through a dark time in my life." — Jeff, oil on canvas, 16x16
Whenever the Killer performs the Break or Damage action, Alert triggers:
Press and hold the Active Ability button for 6/5/4 seconds while standing beside a dropped Pallet to reset it to its upright position.
Start the Trial with 3 Tokens:
Rummaging is only available once per Chest.
Autodidact remains inactive while healing another Survivor using a Med-Kit.
"There's no limit to what you can achieve, as long as you back with hard work." — Adam Francis
When you unhook a Survivor, the Aura of the Killer is revealed to you for 8 seconds and the unhooked Survivor benefits from the following effects for 4/6/8 seconds:
When another Survivor is picked up, Background Player activates for 10 seconds.
Starting to run while it is active causes the following effect:
Background Player cannot be used when Exhausted.
"You forget about me?" — Renato Lyra
When falling from height, you benefit from the following effects:
"I have jumped from higher places." — Nea Karlsson
Press the Active Ability button while standing and motionless to enter the Performance interaction that lasts up to 15 seconds and empowers other Survivors within 16 metres of your location.
The empowering effect depends on the result of you rolling a d20 and lasts for 60 seconds after completing the Performance:
"Listen closely! I'm about to save your life!" — Aestri
"Let's burn that lab to the ground." — Nancy Wheeler
Patients leave your care reinvigorated.
Upon completing a Healing action on another Survivor, they benefit from the following effect until the next time they take damage:
When healing yourself or another Survivor, Grunts of Pain and all noises related to the Healing action are suppressed:
"I can do this." — Leon Scott Kennedy
After repairing Generators for a total of 50 %, Blast Mine activates:
The Auras of Trapped Generators are revealed to all Survivors in yellow.
"You want S.T.A.R.S.? I'll give you S.T.A.R.S.!" — Jill Valentine
You feel like you can reach out beyond yourself for assistance.
When either you or the Obsession become injured by any means, Blood Pact activates:
Blood Pact is temporarily disabled if you yourself are the Obsession.
Reduces the Odds of becoming the initial Obsession of the Killer by -100 %.
The Killer can only be obsessed with one Survivor at a time.
Once you are one Hook away from instant death, Blood Rush activates:
Blood Rush is disabled for the remainder of the Trial after use.
"Just gotta... push through!" — Renato Lyra
While being carried by the Killer, the following effects apply:
"We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.
All Survivors benefit from the following effects when inside the Boon Totem's radius:
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.
"Try this, it is better than anything you'll find in a pharmacy." — Mikaela Reid
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.
All Survivors benefit from the following effects when inside the Boon Totem's radius:
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.
All Survivors benefit from the following effects when inside the Boon Totem's radius:
"It is not our time to die... probably." — Jonah Vasquez
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.
All Survivors benefit from the following effects when inside the Boon Totem's radius:
Survivors can only be affected by one instance of Boon: Illumination at a time.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.
"A shift in reality. Heavy with hidden meanings." — Return
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.
All Survivors benefit from the following effects when inside the Boon Totem's radius:
"Stick to the shadows and cover your tracks." — Mikaela Reid
Survivors you unhook benefit from the following effects:
"Basic Botany Knowledge could save your life someday" — Claudette Morel
"Charge from the Belly of the Beast.
Here's a sketch/painting on a piece of wood I saw by the side of this road. I felt like it got a story to tell. And it didn't waste its second chance." — Jeff, ink and oil wash on slice of wood, 12x16
When within 5 metres of a carried Survivor, the following benefits apply:
Survivors can only be affected by one instance of Breakout at a time.
"Come, we are going to rip our way out of this." — Yui Kimura
When healing a Survivor in the Dying State, Buckle Up activates:
"Ghost beaters never leave a man behind." — Ash Williams
Hiding inside a Locker for 14/13/12 seconds while carrying a depleted Item will replenish its Charges to 99 %.
Each use of Built to Last reduces this percentage by -33 %.
"Architecture is the soul of civilisation." — Felix Richter
If you are hooked and enter the Struggle Phase, Camaraderie activates:
Shining a Flashlights applies the following effect:
"I squeezed the Flashlight like my life depended on it, willing it to stop comoing any closer." — Departure
After repairing Generators for a total of 70/60/50 %, Chemical Trap activates:
The Auras of Trapped Pallets are revealed to all Survivors in yellow.
Whenever you cleanse or bless a Totem, Clairvoyance activates:
You start the Trial with 1/2/3 Token(s) on Corrective Action and gain +1 Token each time you succeed at a Great Skill Check, up to a maximum of 5 Tokens.
"Cannot hurt to have another set of eyes on the problem." — Jonah Vasquez
You cleanse Totems 20 % faster.
"I don't mind a little detective work." — Jill Valentine
After performing a Rush Vault action in a Chase, Cut Loose activates for the next 4/5/6 seconds:
Cut Loose has a cool-down of 45 seconds.
"I know how we can get out of here! Quick, this way!" — Thalita Lyra
Dance With Me has a cool-down of 60/50/40 seconds.
"Another show's off and runnin',
Dance with me, cuz there's a storm a commin'
Follow my boots, try to keep up,
Dance with me, until sun up." — Kate Denson's "Dance with Me"
Each time a Generatoris completed, Dark Sense activates:
When you are injured, and Dead Hard is active, tap into your adrenaline bank to avoid damage.
Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.
Dead Hard cannot be used when Exhausted.
"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another.
I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!".
It were a right dust up, I swear down!" — David King
Whenever you are in the Injured State, Deadline activates:
"The night had been one desperate situation after another." — Departure
Interacting with a Locker while holding the Sprint button has the following effects:
After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:
Decisive Strike is deactivated prematurely when performing a Conspicuous Action and remains disabled for the remainder of the Trial.
Increases the Odds of becoming the initial Obsession of the Killer by +100 %.
The Killer can only be obsessed with one Survivor at a time.
"There is nothing to be scared of." — Laurie Strode
Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.
Deliverance is not available during the second Hook Stage or if you are hooked as the last living Survivor in the Trial, regardless of your Hook Stage then.
"I was raised by a strict man who taught me how to make the best of a bad situation." — Adam Francis
"When they come with a wrecking ball, build stronger walls." — Felix Richter
Each time a Generator is completed, the Auras of any Generators, Chests, and Totemswithin 32/48/64 metres are revealed to you for 10 seconds.
"Are you able to tell us where you were last night?" — Detective David Tapp
Whenever the Killer attempts to read your Aura, Distortion activates, consuming 1 Token, and the following effects apply:
Distortion cannot accumulate more Tokens than its initial count.
Distortion does not activate when you are in the Dying State.
"Death Fooled by the Cloak of Falcon Feathers.
Sketch inspired by a few sleepless nights during winter. Exploration of Norse mythology: bravery can conceal your flaws, even when you are at your most vulnerable." — Jeff, pencil on tone paper, 12x12
The distraction consists of the following:
Diversion deactivates after use and resets its timer.
"There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis
Whenever you are Healthy, Dramaturgy activates:
Dramaturgy causes the Exhausted Status Effect for 60/50/40 seconds.
Dramaturgy cannot be used when Exhausted.
"Take the part. It's a good movie, he says. What's the worst that can happen?" — Nicolas Cage
Empathy does not reveal the Aura of a Survivor being carried by the Killer.
Whenever another Survivor is hooked, Fast Track gains 1/2/3 Tokens, up to a maximum of 9/18/27 Token(s).
"The weak are sacrificed first. It's nature, it's business... it's the truth most refuse to face." — Yun-Jin Lee
"I wanna finish what we started. I want to kill it." — Nancy Wheeler
After repairing Generators for a total of 70/60/50 %, Flashbang activates:
"Get outta my face!" — Leon Scott Kennedy
While in the Dying State, 50 % of your Recovery progression is converted into Wiggling progression, up to a maximum of 40/45/50 %, once you are picked up by the Killer.
"Catch ya on the flip-flop." — Ash Williams
"I have seen great cruelty... and I have also seen another way." — Vittorio Toscano
While healthy and healing another Survivor without using a Med-Kit, press the Active Ability button to activate For the People:
Reduces the Odds of becoming the initial Obsession of the Killer by -100 %.
The Killer can only be obsessed with one Survivor at a time.
"We can write our own story and decide how it really ends." — Zarina Kassir
Whenever you complete a Generator with at least one other Survivor, Friendly Competition activates:
"C'mon, let's do this!" — Thalita Lyra
While standing in a Locker for 3 seconds, Head On activates:
Head On causes the Exhausted Status Effect for 60/50/40 seconds.
Head On cannot be used when Exhausted or when you have accrued Idle Crows.
"People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero
Once the Exit Gates are powered, Hope activates:
After hitting a Great Skill Check while repairing or healing, Hyperfocus gains +1 Token, up to a maximum of 6 Tokens
For each Token, the following stack-able effects are applied:
"The death, the trauma, the fear... it all leads here. The Overlap." — Haddie Kaur, Ravages of the Abyss Episode 11
Each time you cleanse a Totem, Inner Strength activates:
"All this time I've been trying so hard to pretend like everything's fine, but it's not." — Nancy Wheeler
When in the Basement near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete.
During an Invocation, your Aura is revealed to all other Survivors and they can join in, accelerating the process by +100 %, if they too have an Invocation Perk equipped, or by +50 %, if they have not.
Once the Invocation is completed, the following effects apply:
"I call upon the spirits of the night, to aid us in our desperate flight!" — Sable
Iron Will cannot be used when suffering from Exhausted, but does not cause the Exhausted Status Effect.
While you are hooked:
While any other Survivor is hooked:
"Be kind to one another, We're all in this together" — Sujan, The Lost Tapes
Survivors can only be affected by one instance of Leader at a time.
When you are the last Survivor remaining in the Trial, the Aura of the Hatch is revealed to you when you are within 24/28/32 metres.
"I'm not horse-shittin' around. I'm doing this alone!" — Bill Overbeck
Whenever you are healthy, Light-Footed activates:
"Come on, cat." — Ellen Ripley
"Take it slow, he knows where you have been... just like I have always said:
'live slow and die old'." — Dylan, The Lost Tapes
Lithe causes the Exhausted Status Effect for 60/50/40 seconds.
Lithe cannot be used when Exhausted.
"U mad?" — Feng Min
When it is just you and your pursuer, you know how to disappear.
Whenever you are the only Survivor in the Trial, who is not either in the Dying State, hooked, or already dead, Low Profile activates:
Whenever you are in the Injured State, Lucky Break activates:
Each 1 second spent healing another Survivor recharges Lucky Break by 1 second up to its maximum Effect duration.
Lucky Break also deactivates whenever you are Healthy or in the Dying State.
"That's not enough to beat me.
Not even close." — Yui Kimura
While hiding inside a Locker, Lucky Star activates:
"You are my... lucky star..." — Ellen Ripley
Whenever you are in the Injured State, Made for This activates and you benefit from the following effects:
After triggering your third Protection Hit, Mettle of Man activates:
Mettle of Man deactivates the next time you are put into the Dying State.
Increases the Odds of becoming the initial Obsession of the Killer by +100 %.
The Killer can only be obsessed with one Survivor at a time.
"Evil has a bullseye on my back the size of Tiger Stadium." — Ash Williams
After repairing Generators for a total of 50 %, Mirrored Illusion activates:
"Just... stay there... perfect!" — Baermar
Your thick blood coagulates practically instantly.
You suffer from the Broken Status Effect for the entire Trial, but benefit from the following effects:
"I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King
Once the Exit Gates are powered, No One Left Behind activates:
Whenever the Killer reads your AuraObject of Obsession activates for the same duration as their Aura-reading action:
Increases the Odds of becoming the initial Obsession of the Killer by +100 %.
The Killer can only be obsessed with one Survivor at a time.
"He was watching me!" — Laurie Strode
After being unhooked or unhooking yourself, Off the Record activates for the next 60/70/80 seconds:
Off the Record deactivates once the Exit Gates are powered.
"Trust me, I investigate thoroughly and discreetly." — Zarina Kassir
Survivors can only be affected by one instance of Open-Handed at a time.
"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti
Becoming injured by any means triggers Overcome:
"After careful analysis, we are getting the hell out of here!" — Jonah Vasquez
After cleansing or blessing a Totem, Overzealous activates:
"The Ravage senses us. We need to work fast." — Haddie Kaur, Ravages of the Abyss Episode 9
Whenever you are in the Injured State, Pharmacy activates:
"Adrenaline, it is going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith
Whenever you are in the Injured State, Plot Twist activates:
Plot Twist deactivates after recovering yourself by any means.
Plot Twist reactivates once more when the Exit Gates become powered.
"I think you'll find this shooting location... captivating." — Pauline Stamper
"The pioneers used to loot these babies for hours." — Aizeyu, The Lost Tapes
After a Generator is completed, you will not leave any Scratch Marks for the next 6/8/10 seconds.
"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero
After uninterruptedly repairing Generators for a total of 12/10/8 seconds, press the Active Ability button to activate Potential Energy:
While Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by 1 % per Token, consuming all remaining Tokens and deactivating Potential Energy.
Potential Energy loses all Tokens and deactivates upon losing a Health State.
"When you look a layer deeper, you realise... everything is connected." — Vittorio Toscano
While being carried by The Killer, reaching 25/20/15 % Wiggling progression activates Power Struggle:
Power Struggle deactivates after triggering successfully.
"I relied on others to protect me once and I lost everything. Never again." — Élodie Rakoto
Premonition has a cool-down of 60/45/30 seconds each time it activates.
"I have a bad feeling about this!"
Survivors can only be affected by one instance of Prove Thyself at a time.
"Show me what you can do!" — Dwight Fairfield
Quick & Quiet has a cool-down of 30/25/20 seconds.
"We need not resort to violence. And I shall prove it." — Vittorio Toscano
When another Survivor loses a Health State within 32 metres of your location while you are in the Injured State, you benefit from the following effect:
Reassurance can only be used once per Survivor per Hook Instance.
After repairing a Generator for at least 3 seconds, its Aura is highlighted to you in yellow.
Red Herring has a cool-down of 60/50/40 seconds.
"The news edit out what is burdensome and complex. which is the truth." — Zarina Kassir
After repairing Generators for a total of 55/50/45 seconds, Repressed Alliance activates:
Repressed Alliance can only be triggered when no other Survivors are repairing your Generator.
"I'll never see what Haddie sees. But so long as I'm with her, I know I'm safe." — Jordan Rois, Ravages of the Abyss Episode 5
"Focus, even in these desperate times."
After being unhooked or unhooking yourself, instantly gain 40/45/50 % to your Healing progress.
"It's my turn, bitch!" — Jill Valentine
While repairing Generators, succeed 5/4/3 Good or Great Skill Checks to activate Rookie Spirit for the remainder of the Trial:
For the duration of the Killer carrying another Survivor, you see the Aura of every Hook within 56 metres of the carried Survivor's pick-up location:
Unlocks the ability to sabotage Hooks without needing a Toolbox:
While holding a depleted Toolbox, Scavenger activates:
Scavenger grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Toolbox.
"It's amazing what people will throw away around here." — Gabriel Soma
Whenever you are inside the Terror Radius, Scene Partner activates:
Scene Partner has a cool-down of 60 seconds.
"This is not in the script!" — Nicolas Cage
When you heal another Survivor for the equivalent of 1 Health State, Second Wind activates:
"Yeah, that's a no." — Steve Harrington
The more confirmation you get of that, the more prepared you become.
Whenever another Survivor is hit with a Basic Attack or Special Attack within 16 metres of you, Self-Preservation activates:
"Something I learnt in the industry: when the axe is swinging, keep your head down." — Yun-Jin Lee
Small Game has a cool-down of 14/12/10 seconds each time it activates.
For each Dull or Hex Totem cleansed by any Player, Small Game is automatically granted 1 Token:
"Nope." — Andy, The Lost Tapes
Stunning the Killer with a Pallet triggers Smash Hit:
"I have dealt with psychopaths in suits. You're just uglier and worse dressed." — Yun-Jin Lee
Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:
The Killer can only be obsessed with one Survivor at a time.
"It was the boogeyman." — Laurie Strode
While injured and healing another Survivor without using a Med-Kit, you benefit from the following effect:
"Showing up when things get rough, listening to people's problems, and supporting those in need; that's how you become stronger, that's how you grow." — Jane Romero
After being healed from or having recovered from the Dying State, you benefit from the following effect:
Whenever the Killer is within 36 metres of your location and looking at you with a clear line of sight, Spine Chill activates:
Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds.
Sprint Burst cannot be used when Exhausted.
"See you if you can catch up..." — Meg Thomas
Every 15 seconds you are within the Killer's Terror Radius, while not being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens.
"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp
After standing still for 6/5/4 seconds, Still Sight activates:
Streetwise extends its effect to all other Survivors within 8 metres of your location and lingers for 15 seconds.
"You are doing it wrong! Let me show you how it is done." — Nea Karlsson
When you are in the Basement, Strength in Shadows activates:
Whenever another Survivor finishes healing you, Teamwork: Collective Stealth activates, and both you and the Survivor who healed you benefit from the following effect:
Teamwork: Collective Stealth has a cool-down of 180/160/140 seconds.
Survivors can only be affected by one instance of Teamwork: Collective Stealth at a time.
"I'm good, I'm good... but keep it down." — Renato Lyra
Whenever you finish healing another Survivor, Teamwork: Power of Two activates, and both you and the healed Survivor benefit from the following effect:
Teamwork: Power of Two has a cool-down of 180/160/140 seconds.
Survivors can only be affected by one instance of Teamwork: Power of Two at a time.
"You good? Then keep up!" — Thalita Lyra
When repairing a Generator, the following effects apply:
Your ferocious tenacity in dire situations allow you to benefit from the following effects:
"What the hell is this? I'm taking this bastard down!" — Detective David Tapp
When you are chased by the Killer, Troubleshooter activates:
These effects linger for 6/8/10 seconds after ending the Chase, after which Troubleshooter deactivates.
"Nothing gets done around here if I don't do it." — Gabriel Soma
Once per Trial, you can completely recover from the Dying State.
"Goddammit, I am seriously FUBAR!" — Bill Overbeck
For every Survivor still in the Trial, Up the Ante is granted +1 Token:
"The paint is still fresh but I am long gone." — Nea Karlsson
"I am gonna be here when you wake up. You are gonna make it." — Quentin Smith
Once all Generators are completed, Wake Up! activates:
"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith
"I am confident we can all escape in one piece if we help each other."
Performing any of the following actions grants +1 Token to We're Gonna Live Forever:
Any dying Survivor you heal back to injured benefits from the following effect while consuming -1 Token:
"Come on then, let's ave' it! I don't give a shit pal." — David King
"I haven't let anyone get in my way before. You think I'm gonna start now?" — Sable
The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 metres.
"Rise and shine, work hard, carve out your name,
Take aim, pull the trigger, hit the bulls eye for fame,
Know the value of faith, an' family, and don't you complain,
Open wide, your windows of opportunity" — Kate Denson's "Windows of Opportunity"
After repairing Generators for a total of 50 %, Wiretap activates:
The Auras of Trapped Generators are revealed to all Survivors in yellow.
"Still attached to the fragments of her past life, she is drawn to those in need of help."
When carrying a Survivor, you benefit from the following effects:
Whenever you hook a Survivor, Alien Instinct activates:
Bamboozle only blocks one Window at a time and does not apply either of its effects to vaulting Pallets.
"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer
Whenever you are within 12 metres of a completed Generator, you are granted a +5 % Haste Status Effect.
Upon gaining the Bloodlust Status Effect, Beast of Prey activates:
Beast of Prey grants 30/40/50 % bonus Bloodpoints for actions in the Hunter Category.
The bonus Bloodpoints are only awarded during the Trial.
"Where did she go?"
Blood Echo has a cool-down of 80/70/60 seconds.
"Attack an enemy with precision and their allies will feel it." — Renjiro's Doctrine 6:3
Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity to block the exits for all Survivors for 30/40/60 seconds.
"This is my world. And you can't ever leave." — Freddy Krueger
"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."
"It is more than muscles. A dark power motivates the beast."
After performing the Damage Generator Action on a Generator, Call of Brine activates for 60 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.
"It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
For all Survivors within your Terror Radius, the following effects apply:
Whenever a Generator is completed, Coup de Grâce gains 2 Tokens, up to a maximum of 10 Tokens:
Whenever a Generator is completed, Cruel Limits activates:
Increases your Vaulting speed in exchange for increased vulnerability to being blinded and stunned:
Whenever the Obsession loses a Health State by any means and thus enters the Injured State, Dark Devotion activates:
The Obsession with your transferred Terror Radius is also considered to be 'inside the Terror Radius' for other purposes.
You can only be obsessed with one Survivor at a time.
"And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." — (The Tablet of Adiris, 48.9)
Darkness Revealed has a cool-down of 30 seconds.
"Stay in the light, my children. In darkness, your fear will expose you." — Otto Stamper
"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn
Whenever a Generator is completed, The Entity blocks the Generator with the most progression for 15/20/25 seconds.
"Nobody escapes us." — Pinhead
Whenever a Survivor heals another Survivor for the equivalent of 1 Health State at least 32 metres away from you, Deathbound activates:
"Smartasses get killed. We always see to that." — The Legion
3 seconds after injuring a Survivor by any means, Dissolution activates for 12/16/20 seconds:
"The Garden shall be a place of perfect Joy; through Joy, nothing shall stand in our way." — Otto Stamper
Dragon's Grip has a cool-down of 120/100/80 seconds.
"Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes
You can only be obsessed with one Survivor at a time.
"This isn't a man..." — Dr Sam Loomis
Enduring has no effect while carrying a Survivor.
"He stops at nothing."
Performing the Damage Generator Action on a Generator applies Eruption:
"It can use weapons?" — Jill Valentine
Each time a Generator is completed, Fire Up grows in power and gains 1 Token, up to a maximum of 5 Tokens.
Each Token applies a stack-able buff of 3/3.5/4 % per Token, up to a maximum of 15/17.5/20 %, to the following Action speeds:
"Now why don't you just fucking die?" — Freddy Krueger
Forced Hesitation has a cool-down of 40/35/30 seconds.
"THE ORGANIC MIND'S CAPACITY FOR EMPATHY GOES BEYOND HINDRANCE!" — HUX-A7-13
Survivors who take a Protection Hit suffer from the Broken Status Effect for the next 60/70/80 seconds.
"Sally, I hear something. Stop! Stop!" — Franklin Hardesty
When you hook any Survivors that is not the Obsession, the following effects apply to the Obsession:
"I got some fresh meat lined up, and I'm not gonna let you spoil it, not this time!" — Chucky
Each time you hook your Obsession, you benefit from the following effects for 14/16/18 seconds:
Whenever the Obsession is rescued from a Hook, their rescuer will become the new Obsession.
You can only be obsessed with one Survivor at a time.
"You have no idea what I have planned for you. It'll be in the news for weeks. I'll make sure of that." — The Ghost Face
While you are chasing your Obsession, Game Afoot activates its secondary effect:
You can only be obsessed with one Survivor at a time.
"This one might actually be a challenge..." — Sonhadores Sombrios, Issue #3
After a Survivor loses a Health State, Gearhead activates for 30 seconds:
"Sometimes a man's best work is what puts him in the grave." — The Prison Warden
"THE ORGANIC BODY IS SO LIMITED!" — HUX-A7-13
Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the Hook:
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes
Whenever a Survivor performs a Rush Vault action, Hex: Crowd Control triggers its effect:
"You have no control. People like you never did." — Ji-Woon Hak
The false hope of Survivors ignites your hunger.
Each time a Survivor is rescued from a Hook while you are at least 24 metres away, Hex: Devour Hope receives 1 Token, up to a maximum of 5 Tokens:
"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."
Once you injure a Survivor by any means, if there is still a Dull Totem remaining on the Map, Hex: Face the Darkness activates and lights it, cursing that Survivor:
Hex: Face the Darkness deactivates when the Cursed Survivor either enters the Dying State or becomes Healthy, extinguishing its Totem.
Hex: Face the Darkness is disabled for the remainder of the Trial if Survivors manage to cleanse its Hex Totem.
"I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács
"Her home become profane."
Your hunt is an irresistible song of dread which muddles your prey's attention.
Each time a Survivor is hooked, Hex: Huntress Lullaby grows in power and gains 1 Token, up to a maximum of 5 Tokens.
Each Token reduces the timer between the Skill Check Warning cue and the Skill Check appearing for both Repair and Healing Skill Checks:
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
"That song, it drives me crazy!"
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
Once the Exit Gates are powered, if there is still a Dull Totem remaining on the Map, Hex: No One Escapes Death activates and lights it:
Hex: No One Escapes Death remains inactive if no Dull Totems are available.
Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death reveals the Aura of its Hex Totem to all Survivors within 4 metres and gradually expands that range to 24 metres over the course of 30 seconds.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."
You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem.
For each Rekindled Totem active at the same time, Hex: Pentimento gains an additional effect:
When a Rekindled Totem is cleansed, its remains are consumed by The Entity and it cannot be rekindled.
"Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." — A Guide to Art & Process (1961)
If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
"We came. Now you must come with us. Taste our pleasure." — Pinhead
Those who cross you will be punished.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
"Bloody fool, you pulled the trigger on yourself." — Caleb Quinn
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
"A curse is upon you. It will cause your ruin."
The last 2/3/4 Survivors you hit with a Basic or Special Attack suffer permanently from the following effect:
"She touched your skin, you bear the witch's mark!"
The false hope of Survivors fills you with excitement and strengthens your Totems.
For each Totem remaining in the environment, Hex: Thrill of the Hunt is granted 1 Token.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
Anytime you are stunned or blinded by any Survivor a total of 4/3/2 times, and if there is not yet a Hex Totem already associated with Hex: Two Can Play and there is at least one Dull Totem remaining in the Trial Grounds, Hex: Two Can Play activates on a random Totem:
"From now on, no more Mr Good Guy." — Chucky
The Auras of Survivors within 2/3/4 metres of any Dull Totem are revealed to you.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
Hoarder triggers a Loud Noise Notification for 4 seconds, whenever a Survivor performs any of the following actions within 32/48/64 metres of your location:
Hoarder spawns 2 additional Chests in the Trial.
Hubris has a cool-down of 20 seconds.
"You have made a grave mistake, standing in opposition to me this day." — Tarhos Kovács
Whenever you put a healthy Survivor into the Injured State, all injured Survivors suffer from the Oblivious Status Effect for 20/25/30 seconds.
Hysteria has a cool-down of 30 seconds.
"Sorry I got a little jumpy there. Didn't know quite what to expect." — Robert Kendo
Any Survivor performing a Rush Vault action within 48 metres of your location has their Aura revealed to you for 6 seconds.
I'm All Ears can only be triggered once every 60/50/40 seconds.
"There is no need to worry. I've been preparing my whole life for this." — The Ghost Face
Whenever a Survivor is put into the Dying State by any means, all other Survivors within your Terror Radius will scream and reveal their current location to you for 4/5/6 seconds.
"Horror overcomes the heart of infidels who cry at the feet of the fallen." — (Hymn of Praise, 11.4)
Whenever you are carrying a Survivor, the following effects apply:
Survivors who exit a Locker suffer from the following afflictions:
Putting a Survivor into the Dying State with your Basic Attack blocks their Aura from being revealed to any Survivor, who is farther than 32/24/16 metres away from them.
For the next 15 seconds, the following effects apply to the dying Survivor:
"Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." — Nubbins Sawyer
When a Survivor scares off a Crow within 36 metres of your location, Languid Touch activates:
"Submit to me. It is inevitable." — Vecna
Lethal Pursuer benefits from its own effect.
"...it knows what it wants and won't stop till it gets it." — Carlos Oliveira
Each time you hook a Survivor, Leverage activates and gains 1 Token, up to a maximum of 10 Tokens:
"The best way to raise profit is to cut expenditures. Cut everything!" — Adriana Imai
"These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal
Performing the Damage Generator Action on a Generator activates Machine Learning:
Damaging another Generator while one is already compromised transfers the state to the most recently damaged Generator.
"YOU WILL HOLD NO DOMINION OVER ME!" — HUX-A7-13
"There's no getting out of this now. We're too good at it." — The Legion
Make Your Choice has a cooldown of 40/50/60 seconds.
"You'd be surprised what tools can save a life." — Amanda Young
Merciless Storm can only trigger once per Generator per Trial.
All Survivors repairing a Generator suffer from the following afflictions:
Whenever you are not in a Chase with a Survivor, the following effect applies:
"It's time for your treatment!" — Herman Carter, The Doctor
You can only be obsessed with one Survivor at a time.
"Only a fool would spit in a demon's face and declare victory." — Renjiro's Doctrine 4:9
For each Survivor you hook for the first time, No Way Out gains 1 Token.
Once the Exit Gates have been powered, No Way Out activates:
"That sound when you bleed... let me hear it again." — Ji-Woon Hak
Your anger forces Survivors to reveal themselves.
Performing the Damage Generator Action on a Generator triggers Nowhere to Hide:
"Out with you, cowards! Show yourselves!" — Tarhos Kovács
Performing the Damage Generator Action on a Generator activates Oppression:
Oppression has a cool-down of 120/100/80 seconds.
"Damn them as they would damn us." — Charlotte Deshayes
Performing the Damage Generator Action on a Generator applies Overcharge:
Survivors within your Terror Radius suffer from inefficiency:
Play with Your Food has a cool-down of 10 seconds on Token-accumulation.
You can only be obsessed with one Survivor at a time.
"You've fooled them, haven't you Michael? But not me." — Dr Sam Loomis
After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds:
"Never stop moving and hope you're always two steps ahead of the beast." — Unknown, Notebook
Once the Exit Gates are powered, the following effects apply:
You can only be obsessed with one Survivor at a time.
"Catch it, put it in the airlock, get rid of it." — Dallas
You can only be obsessed with one Survivor at a time.
"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger
Whenever you hit your Obsession with a Basic or Special Attack, Save the Best for Last loses -2 Tokens.
You can only be obsessed with one Survivor at a time.
"Death has come to your little town, Sheriff." — Dr Sam Loomis
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
"We will tear your soul apart." — Pinhead
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
"No excuses, no equivocations... No crying." — Amanda Young
At the start of the Trial, 4 random Hooks, as well as the 4 Basement Hooks, are changed into Scourge Hooks:
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
You start the Trial with 4 Tokens on Scourge Hook: Pain Resonance.
Each time a Survivor is hooked on a Scourge Hook for the first time, 1 Token is consumed and the following effects apply:
"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
"Do not admit to fear, or pain, or doubt. These are the seeds from which darkness grows." — Otto Stamper
"Shining in the darkest dark, his eyes pierce the night and sting your soul."
"Nothing is permanent here. Nothing except our endless perdition." — Unknown, Notebook
Spies from the Shadows has a cool-down of 5 seconds between alerts.
"In the shadows they torment, scarring our minds with each scream."
After performing the Break Action on dropped Pallets4/3/2 times, Spirit Fury activates:
"Fury is her blood."
When carrying a Survivor, Starstruck activates:
After hooking or dropping the carried Survivor, Starstruck deactivates:
Starstruck has a cool-down of 60 seconds once the Survivor is no longer being carried.
"Enjoy this moment, few get so close." — Ji-Woon Hak
"If you do not stop and catch your breath... she will."
When a Survivor performs a Rush Vault action within 8 metres of you, Superior Anatomy activates:
Superior Anatomy has a cool-down of 30 seconds.
Whenever you put a Survivor into the Dying State with a Basic Attack, all Generators within 32 metres of your location instantly explode and start regressing.
The Auras of regressing Generators are highlighted in white.
Surveillance increases the audible range of Survivors' Generator-repairing noises by 8 metres.
"Are you gonna behave?" — Amanda Young
After hooking a Survivor, THWACK! activates:
"All those who stood in her path feared her mighty THWACK!" — Sonhadores Sombrios, Issue #3
Once the Exit Gates are powered, Terminus activates:
Whenever you are farther than 24 metres from the Basement while a Survivor enters it, Territorial Imperative activates:
Territorial Imperative has a cool-down of 45 seconds.
"We're not safe anywhere..."
"She plays with us and revels in our pain."
After picking up a Survivor, all Generators not currently being repaired by Survivors are blocked by The Entity for the next 16 seconds.
Thrilling Tremors has a cool-down of 100/80/60 seconds.
"The night assists me and it's endless here." — The Ghost Face
Tinkerer can only trigger once per Generator per Trial.
"The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways." — Notebook
Performing the Damage Generator Action on a Generator activates Trail of Torment:
Trail of Torment has a cool-down of 80/70/60 seconds.
When you open a Locker, all Survivors within 32 metres of the Locker scream and reveal their location to you.
"I can't lie to you about your chances, but... you have my sympathies." — Ash
When a Survivor becomes injured by any means, Unbound activates for 24/27/30 seconds:
Whenever a Survivor fails a Skill Check while repairing or healing, Undone gains +3 Tokens, up to a maximum of 18/24/30 Tokens.
Performing the Damage Generator Action on a Generator consumes all accumulated Tokens and applies the following effects:
"Erratic behavior in machinery could be related to [REDACTED], further testing required." — OSS Report, 12/02/1943
Performing the Damage Generator Action on a Generator applies Unforeseen for 22/26/30 seconds:
Survivors repairing or healing within your Terror Radius suffer from the following effects:
"Its presence befalls us."
Whenever an Item is depleted for the first time, it is automatically dropped:
"It is unclear as to the motivations of The Fog, but it is undeniable that it often takes the beast's side." — Unknown, Notebook
You are mentally alert and aware of key points on the battlefield.
The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 metres.
"Within your enemy's strength is weakness." — Renjiro's Doctrine 12:5
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